Secure home
An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.
npx -y skills add sumitaich1998/jarvisvr --skill secure-homeAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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What its author says it does
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Check and control home security — locks, cameras, and sensors — with explicit confirmation for anything that reduces security. Use for "lock the front door", "is the door locked?", "show the front camera", or "arm the house". Triggers: lock, unlock, door, security, camera, sensor, arm, disarm, is it locked.
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
2.8 KB, 588 tokens by cl100k_base, as published. Nobody here has run it
Secure Home
Manage lock, camera, and sensor devices on a smart_home_panel. Security
is sensitive: locking is safe to do directly; unlocking/disarming always
requires explicit confirmation.
Steps
- Classify the request. Read (status), increase-security (lock/arm), or reduce-security (unlock/disarm).
- Status / lock / arm → apply directly, render the panel, confirm.
- Unlock / disarm → do not act yet: raise a confirmation
notification_toast(notify) and only proceed on the user's explicit tap. - Render the security devices with
show_smart_home; react to controls.
Output
smart_home_panel (security scope):
{ "widget_type": "smart_home_panel",
"props": { "room": "Entry",
"devices": [
{ "id": "lock_1", "name": "Front Door", "type": "lock", "state": { "locked": true } },
{ "id": "cam_1", "name": "Front Camera", "type": "camera", "state": { "on": true } },
{ "id": "sensor_1", "name": "Garage Sensor", "type": "sensor", "state": { "on": true } } ] },
"interactions": ["tap","grab","toggle"] }
Confirmation gate before unlocking (notify → notification_toast):
{ "widget_type": "notification_toast",
"props": { "title": "Unlock front door?", "body": "This will unlock the front door.",
"severity": "warning", "source": "Security",
"actions": [ { "id": "confirm_unlock", "label": "Unlock" }, { "id": "cancel", "label": "Cancel" } ],
"auto_dismiss_ms": 0 } }
Only a client.interaction{value:{action_id:"confirm_unlock"}} performs the
unlock (holo.update locked:false).
Edge cases
- Unlock without confirmation → never. Re-prompt if the tap times out.
- Status query → answer from state, no change ("The front door is locked.").
- Camera view → a live
camerafeed beyond status overlaps perception'svision_feed; here just report on/off unless a stream integration exists. - "Arm the house" → set sensors/cameras on and lock doors as a secure scene
(
run-home-scenewith a "leaving" scene). - Alarm/sensor tripped → raise an
error-severity toast immediately.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.
Gives 0 of the 12 instructions most security skills give in 588 tokens
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Said here and by no other author read
- classify the request as read, increase-security, or reduce-security
- apply lock or arm actions directly
- raise a confirmation toast before unlocking
- proceed with unlock only on explicit tap
- render security devices with show_smart_home
- react to control interactions
Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.