Identify object
Skill sumitaich1998/jarvisvr/skills/perception/identify-object
An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.
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Identify a real-world object the user is looking at or pointing to, using the latest passthrough vision frame and gaze, then label it in place. Use for "what is this?", "what am I holding?", naming an object on a surface, or labeling a single thing in the room. Triggers: what is this, what's that, identify, name this, what am I holding, this thing.
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SKILL.md
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Identify Object
Answer "what is this?" by focusing the most likely target (gaze hit → object in
view), naming it, and spawning a vision_annotation callout on the real object.
Inputs you rely on
- The session perception buffer: most recent
perception.vision_frameandperception.gaze(hit point / dwell). The backend auto-correlates these with the utterance, so you usually don't request a frame yourself. - If vision is cold, ask the orchestrator/system to warm it with a single
snapshot:
perception.request{stream:"vision", action:"once", reason:"user asked what they're looking at"}(protocol §8.4).
Steps
- Resolve the target. Prefer the
perception.gaze.hit_point; else the highest-confidence object in the current frame (identify_objectdoes this focus selection for you). - Call
identify_object. It returnsdata.object,data.confidence, and anobservation{text, annotations}plus avision_annotationdirective. - Narrate via
agent.observation(the spoken/captioned narration) and let the annotation render viaholo.spawn. - Optionally box it with
draw_bounding_boxwhen the user wants extent ("how big is it?") or there are look-alikes nearby. - Offer a follow-up in
agent.speech(set a reminder, look it up, measure).
Output
agent.observation (protocol §8.4):
{ "text": "That's a ceramic coffee mug.", "final": true,
"annotations": [ { "label": "coffee mug", "position": [0.3,0.8,0.7], "anchor": "world" } ] }
The vision_annotation hologram (annotate_object → holo.spawn, props per
holo-tools/registry.json):
{ "widget_type": "vision_annotation",
"transform": { "anchor": "world", "position": [0.3,0.95,0.7], "billboard": true },
"props": { "label": "coffee mug", "confidence": 0.78, "detail": "ceramic, ~350 ml",
"leader_line": true, "target_position": [0.3,0.8,0.7], "color": "#7FE7FF" },
"interactions": ["tap","grab","dwell"] }
When boxing, draw_bounding_box → bounding_box_3d needs label + size:
{ "widget_type": "bounding_box_3d",
"props": { "label": "laptop", "confidence": 0.91, "size": [0.33,0.02,0.23], "color": "#FFB74D" } }
Edge cases
- Nothing in view / can't identify → say so plainly ("I don't see anything I can identify right now."), spawn no annotation.
- Low confidence (<0.5) → hedge ("looks like…") and keep
confidencehonest in props so the UI can style uncertainty. - Multiple candidates → identify the gaze target; if no gaze, pick the most
central/confident and mention there are others (or hand to
describe-surroundings). - Privacy → frames are processed in-memory; after a
oncesnapshot, ensure the stream is stopped (perception.request{action:"stop"}). - Remember it → if the user says "remember this is here", hand to
locate-remembered-object.