agentsclimarketplace

Result synthesis

Skill sumitaich1998/jarvisvr/skills/orchestration/result-synthesis

An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.

Install
npx -y skills add sumitaich1998/jarvisvr --skill result-synthesis

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Merge the specialists' results into one coherent spoken reply and coordinate the final spatial layout, closing out a multi-agent turn. Use after the team's sub-tasks finish (or partially fail) to produce a single agent.speech{final} and hand compositing to the stage-agent. Triggers: synthesize, summarize the results, wrap up, combine answers, final reply, "put it all together".

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SKILL.md

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Result Synthesis

Close the loop on an orchestration.plan: gather each agent's result, resolve conflicts, speak one answer, and make sure the holograms they spawned are arranged comfortably (not piled on top of each other).

Inputs

  • The plan_id and the per-agent results (each agent's data + the holo.spawn objects it produced, addressed by object_id).
  • The final orchestration.agent_status{state:"done"|"failed"} for every node.

Steps

  1. Collect & order results in the order most useful to the user (usually: what they asked first → supporting detail). Use each tool's data.speech suggestion as raw material, not verbatim.
  2. Reconcile conflicts / dedupe. If two agents answered overlapping questions, keep the higher-confidence / more specific one.
  3. Compose one spoken reply. Stream long answers as multiple agent.speech{final:false} and end with a single agent.speech{final:true}. Keep it conversational; don't read JSON aloud.
  4. Coordinate the layout. Prefer delegating to the stage-agent (compose-workspace) so it decides anchoring/arrangement. For a quick gather you may emit holo.layout yourself via arrange_holograms.
  5. Mark the turn done — emit agent.thinking{stage:"done"} after the final speech.

Output examples

Spoken synthesis (after perception + research + productivity finished):

{ "text": "That's your coffee mug. Tokyo is 18° and cloudy, and your 5-minute timer is running.",
  "final": true, "emotion": "neutral" }

Final layout via the stage compositor (arrange_hologramsholo.layout, protocol §5.10):

{ "arrangement": "arc", "anchor": "head", "spacing": 0.25,
  "objects": ["O_vision_annotation", "O_weather_orb", "O_timer"] }

Partial failure

If a node reports state:"failed", synthesize around it honestly — report what succeeded and name what didn't, without dropping the whole turn:

{ "text": "Tokyo is 18° and cloudy and your timer's set. I couldn't get a clear
  look at the desk object though — want me to try again?", "final": true }

Edge cases

  • Nothing succeeded → one apologetic agent.speech{final:true} + an optional notify toast; do not spawn data widgets.
  • Too many holograms → ask stage-agent to run declutter-space before the final arrangement.
  • Barge-in (client.barge_in, §5.14) arrived mid-synthesis → stop streaming speech, keep already-spawned holograms, end the turn.
  • Streaming order → never emit final:true until every kept result is voiced.

Keep looking

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