Wayfind
An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.
npx -y skills add sumitaich1998/jarvisvr --skill wayfindAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Give wayfinding directions to a destination and show a navigation arrow with distance and ETA. Use for "take me to…", "how do I get to…?", "directions to the kitchen", or guiding to a saved place or calendar event location. Triggers: take me to, directions, how do I get to, navigate to, guide me, which way to, route to.
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SKILL.md
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Wayfind
Point the user toward a destination with a navigation_arrow (direction +
distance + ETA), optionally backed by a map_3d overview.
Steps
- Resolve the destination. A place name, a saved location
(
remember-location), or a calendar event'slocation. - Call
navigate_to{destination}. Returnsdata.direction,data.distance_m, and anavigation_arrowdirective. - Speak the cue ("Head left for about 120 meters") and render the arrow.
- Optional overview: add a
map_3dwith start + destination markers for longer routes. - Re-route on
recentertaps or when the user clearly went the other way.
Output
navigation_arrow (show_navigation / navigate_to, props per registry.json):
{ "widget_type": "navigation_arrow",
"transform": { "anchor": "world" },
"props": { "target_label": "Kitchen", "direction": [0.0,0.0,1.0],
"distance_m": 8.5, "eta_min": 1.0, "style": "arrow", "color": "#4FC3F7" },
"interactions": ["tap","dwell"] }
agent.speech:
{ "text": "Head straight ahead for about 8 meters to reach the kitchen.", "final": true }
Edge cases
- Unknown destination → ask where exactly, or offer saved places.
- In-room object vs. place → finding
keysis perception'slocate-remembered-object;wayfindis for places you travel to. - Arrived (
distance_m ≈ 0) → confirm arrival andholo.destroythe arrow. - Indoor multi-floor → mention the floor change; arrow shows local heading.
- No route → say so; offer a
map_3dso the user can navigate manually. - Style → use
beam/pathfor continuous guidance,arrowfor a glance.