agentsclimarketplace

Wayfind

Skill sumitaich1998/jarvisvr/skills/navigation/wayfind

An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.

Install
npx -y skills add sumitaich1998/jarvisvr --skill wayfind

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What its author says it does

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Give wayfinding directions to a destination and show a navigation arrow with distance and ETA. Use for "take me to…", "how do I get to…?", "directions to the kitchen", or guiding to a saved place or calendar event location. Triggers: take me to, directions, how do I get to, navigate to, guide me, which way to, route to.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

2.3 KB, as published. Nobody here has run it

Wayfind

Point the user toward a destination with a navigation_arrow (direction + distance + ETA), optionally backed by a map_3d overview.

Steps

  1. Resolve the destination. A place name, a saved location (remember-location), or a calendar event's location.
  2. Call navigate_to{destination}. Returns data.direction, data.distance_m, and a navigation_arrow directive.
  3. Speak the cue ("Head left for about 120 meters") and render the arrow.
  4. Optional overview: add a map_3d with start + destination markers for longer routes.
  5. Re-route on recenter taps or when the user clearly went the other way.

Output

navigation_arrow (show_navigation / navigate_to, props per registry.json):

{ "widget_type": "navigation_arrow",
  "transform": { "anchor": "world" },
  "props": { "target_label": "Kitchen", "direction": [0.0,0.0,1.0],
             "distance_m": 8.5, "eta_min": 1.0, "style": "arrow", "color": "#4FC3F7" },
  "interactions": ["tap","dwell"] }

agent.speech:

{ "text": "Head straight ahead for about 8 meters to reach the kitchen.", "final": true }

Edge cases

  • Unknown destination → ask where exactly, or offer saved places.
  • In-room object vs. place → finding keys is perception's locate-remembered-object; wayfind is for places you travel to.
  • Arrived (distance_m ≈ 0) → confirm arrival and holo.destroy the arrow.
  • Indoor multi-floor → mention the floor change; arrow shows local heading.
  • No route → say so; offer a map_3d so the user can navigate manually.
  • Style → use beam/path for continuous guidance, arrow for a glance.

Keep looking

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