Show map
An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.
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Show an interactive 3D map centered on a place, with markers, or a volumetric globe for world-scale views. Use for "show me a map of…", "where is…?", "put Tokyo on a map", or plotting multiple locations. Triggers: map, show me where, on a map, location of, globe, plot these places, where is.
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SKILL.md
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Show Map
Render a map_3d (local/regional) or a volumetric_globe (world-scale) centered
on the requested place with optional markers.
Steps
- Geocode the place(s) to
{lat, lon}(provider; offline use known coordinates). - Pick the widget: city/region →
map_3d; multiple far-flung places or "the world" →volumetric_globewith markers/arcs. - Choose zoom + style (
streets|satellite|terrain|dark) to fit the content. - Render with
show_map/show_globe; the map prefers asurfaceanchor so it sits on a table. - React to
select_marker/zoom/panevents.
Output
map_3d (show_map, props per registry.json):
{ "widget_type": "map_3d",
"transform": { "anchor": "surface", "position": [0.0,0.05,0.0] },
"props": { "center": { "lat": 35.6762, "lon": 139.6503 }, "zoom": 11, "style": "satellite",
"pitch_deg": 50,
"markers": [ { "lat": 35.6586, "lon": 139.7454, "label": "Tokyo Tower", "color": "#FF5252" } ] },
"interactions": ["tap","grab","drag","resize","slider"] }
World view (show_globe → volumetric_globe):
{ "widget_type": "volumetric_globe",
"props": { "style": "earth",
"markers": [ { "lat": 35.68, "lon": 139.69, "label": "Tokyo", "color": "#FF5252" } ],
"arcs": [ { "from_lat": 35.68, "from_lon": 139.69, "to_lat": 40.71, "to_lon": -74.0, "color": "#4FC3F7" } ],
"auto_rotate": true } }
Edge cases
- Geocode fails → ask for a more specific place; don't guess coordinates.
- Many markers → cluster or raise zoom-out; keep labels legible.
- "How do I get there?" → that's
wayfind, not just a map. - Indoor / room-scale → maps are for geographic places; use measuring / spatial memory for in-room layout.
- Surface available? → if no horizontal surface in
client.scene, fall back to aworld-anchored map in front of the user.