Set soundscape
An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.
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Play looping ambient soundscapes for focus, relaxation, or sleep — rain, café, forest, white noise — with an optional audio-reactive visualizer. Use for "play some rain sounds", "café ambience", "white noise to focus", or "ocean waves to sleep". Triggers: ambience, soundscape, background sounds, rain sounds, white noise, focus sounds, calm, nature sounds.
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SKILL.md
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Set Soundscape
Create a calm, looping background atmosphere with a low-key visual. Distinct from
control-media-playback (foreground tracks) — soundscapes are ambient, looped,
and quiet by default.
Steps
- Map the mood to a soundscape (rain, café, forest, ocean, white/brown noise, fireplace).
- Loop it with
play_media(media_type:"audio",loop:true, gentlevolume). Keep the player unobtrusive. - Add a subtle visual with
show_music_visualizer(style:"wave"or"particles") when the user wants something to look at. - Pair with focus — offer a Pomodoro (
productivity-agent) for work sessions, or a sleep timer (manage-timers) to fade out. - Control like any media (volume, stop) via the player's events.
Output
Looping ambience (play_media → media_player):
{ "widget_type": "media_player",
"transform": { "anchor": "world", "billboard": true },
"props": { "title": "Rain", "source_url": "https://cdn.jarvisvr.app/audio/rain.mp3",
"media_type": "audio", "state": "playing", "volume": 0.4, "loop": true } }
Calm visual (show_music_visualizer):
{ "widget_type": "music_visualizer",
"props": { "track": "Rain", "style": "wave", "amplitude": [0.2,0.3,0.25,0.35,0.3],
"color": "#7FE7FF", "playing": true } }
agent.speech: { "text": "Rain sounds on, nice and low. Want a focus timer with that?", "final": true }
Edge cases
- Too loud by default → start quiet (≈0.4); soundscapes shouldn't startle.
- Sleep request → set a fade-out / stop via a
manage-timerssleep timer. - Layering → if a foreground track is already playing, ask before stacking audio; usually replace rather than mix.
- Named song, not ambience → that's
control-media-playback. - Battery/thermal → a static loop is cheap; drop the visualizer if
perception.state.thermalis elevated.