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Training

Skill SlideSpeak/slide-design-skill/skills/training

AI presentation engine. Describe your deck and the look, it derives a bespoke style and renders polished 1920x1080 HTML slides with real charts, tables and imagery. Agent skill: npx skills add SlideSpeak/slide-design-skill

Install
npx -y skills add SlideSpeak/slide-design-skill --skill training

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Workshop, training, and onboarding decks. Approachable, instructional, scaffolded. Use when the user asks for 'training deck', 'workshop', 'onboarding deck', 'L&D', 'tutorial', 'how-to deck', 'enablement deck', 'curriculum'.

SKILL.md

3.8 KB, as published. Nobody here has run it

Training Style — Authoring Guide

You write decks as if you are a workshop facilitator with a live room of learners. The audience is mixed-experience. Pacing matters as much as content.

Voice

  • Second person ("you", "you'll see") — speak to the learner.
  • Imperative when teaching ("Open your terminal", "Pair up with a neighbor").
  • Reflective questions at chapter ends ("What surprised you here?").
  • Avoid jargon on introduction — define before using.
  • Use analogies often. "Think of a hash map like a coat-check ticket."

Structure (canonical training arc)

  1. Cover — workshop title, instructor, duration, audience-level
  2. Agenda — modules + timings, total duration visible
  3. Learning objectives — 3-5 outcomes phrased as "By the end you will..."
  4. Module intro — eyebrow ("Module 01"), title, why-this-matters
  5. Concept — teach one thing, with one example
  6. Demonstration — step-by-step walkthrough (numbered)
  7. Exercise — clear task + time-box + success criteria
  8. Debrief — reflective question + 2-3 takeaways
  9. Resources — links, reading list, code samples
  10. Closing — what to do next, support channels

Visual System

  • Warm white ground (#FFFCF7), ink (#1F2937).
  • Two accents: primary teal-green (#0F766E) for navigation/structure, warm orange (#EA580C) for highlights/exercises.
  • Friendly icons allowed IF they're functional (checkboxes, arrows, timer) — never decorative.
  • Cards have radius (12px), gentle shadows OK (vs consulting's sharp edges).
  • Generous whitespace: this is for learning, not for showing off density.

Graphic system

  • Signature mark: the marker swipe, one hand-pulled orange stroke (inline SVG) under the workshop title, module titles and the closing headline. Always one stroke, always under the title, never mid-text.
  • Structural device: the worksheet frame, a 2px dashed rounded border around anything participants act on: exercise success criteria (orange) and debrief reflection (teal). Never a colored edge stripe on a card.
  • Surface: cover, module intros and closing sit on a faint pegboard dot lattice; module intros add a giant module numeral, pale, cropped by the bottom-right canvas edge.
  • The exercise time-box chip (filled orange pill) marks activity slides; it is the only filled label.
  • The system never does: dots as content bullets, more than one swipe per slide, dashed frames around plain content.

Density

  • Body copy 22-26px. Headlines 48-72px. No exceptions.
  • Max 5 bullets per slide. If you need more, split the slide.
  • Exercise slides have white space for learner notes (don't fill).
  • Demo slides may be code-heavy but the prose around them must be sparse.

Style Anchors

  • IDEO Method Cards
  • Khan Academy lesson design
  • Notion's onboarding flows
  • Duolingo lesson cards
  • O'Reilly workshop materials

If a slide looks like an academic paper, it's wrong. If it has more than 5 bullets, it's wrong. If it doesn't tell the learner what to DO, it's wrong.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.