agentsclimarketplace

React native pro

Skill SkillMedev/mobile-app-engineering/skills/react-native-pro

Build and ship native and cross-platform mobile apps with Claude.

Install
npx -y skills add SkillMedev/mobile-app-engineering --skill react-native-pro

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Builds and ships production React Native apps - architecture, navigation, list and startup performance against explicit budgets, native modules, and EAS release flow. Use when someone asks "why is my FlatList janky", "how do I speed up cold start", "should this be a TurboModule", "how do I set up EAS builds and OTA updates", or wants a React Native feature built to production quality. Do NOT use for Flutter apps - use flutter-widget-architect instead; do NOT use for offline-first sync and conflict resolution - use mobile-offline-sync instead; do NOT use for native-only iOS SwiftUI work - use swift-ui instead; for deep profiling sessions use mobile-perf-profiler.

SKILL.md

7.0 KB, as published. Nobody here has run it

React Native Pro

React Native apps fail in production for predictable reasons: a JS thread saturated by re-renders, a cold start bloated by eager imports, and lists that map thousands of items into a ScrollView. This skill builds features against explicit performance budgets from day one, because retrofitting performance into a shipped RN app costs 10x what designing for it costs.

Operating procedure

Step 1: Gather inputs

Collect before building; default and label guesses where unknown.

  • Baseline device (default: a low-end Android with 3-4GB RAM - the JS thread there is the real bottleneck, not the iPhone in your pocket).
  • Largest list size and item complexity; media weight per screen.
  • Expo managed/prebuild or bare workflow (default: Expo with prebuild + EAS).
  • Release cadence and whether OTA updates are in play.

Step 2: Project setup

  • Prefer Expo with the managed/prebuild workflow and EAS for builds and OTA updates.
  • Use the New Architecture (Fabric + TurboModules) for new apps; Hermes on.
  • TypeScript everywhere; strict mode on.

Step 3: Set the budgets

Hold these throughout; measure on the baseline Android device, release build, not the simulator.

  • Cold start to interactive: under 2s on mid-tier Android, under 1.5s on iOS. Over 4s and users uninstall.
  • JS thread: 60fps during scroll and gestures; sustained drops below 45fps are a blocker.
  • JS bundle: audit with react-native-bundle-visualizer; treat any single dependency over ~300KB as a line item to justify. Lazy-load anything not needed for the first screen.
  • App size: with Hermes and resource shrinking, a typical app lands 20-40MB per platform; investigate anything over ~60MB (usual culprits: unstripped assets, duplicate fonts, unused locales).
  • Images: never ship images larger than their rendered size at 3x; use expo-image with caching. Remember decoded images cost width × height × 4 bytes of RAM regardless of file size - a single full 12MP photo decodes to ~48MB, so a list of unresized photos evicts everything else on a 3GB device.

Step 4: Navigation

  • Use React Navigation (native stack) or Expo Router (file-based).
  • Type routes and params so navigation is checked at compile time.
  • Keep the initial route light for fast cold start; lazy-load heavy screens. Every module imported at the entry point is parsed before first paint - move analytics, charts, and rarely-used flows behind dynamic imports.

Step 5: Lists and re-renders

  • Use FlashList (or FlatList) for anything above ~20 items; never map long arrays inside a ScrollView - that renders every item up front.
  • Provide keyExtractor with stable ids (never index), getItemLayout when row height is fixed, and memoized row components (React.memo).
  • Keep row props primitive; a new object/array/lambda per render defeats memo. Hoist callbacks with useCallback.
  • FlatList tuning: initialNumToRender ≈ one screenful (8-12), windowSize 5-10, maxToRenderPerBatch ~10. With FlashList, set an accurate estimatedItemSize and watch blank-cell area while flinging - visible blank cells on the baseline device mean rows are too expensive.
  • Run animations and gestures on the UI thread with Reanimated worklets; JS-driven Animated for gestures drops frames whenever the JS thread is busy.

Step 6: Native modules

  • Reach for a native module only when JS can't do it; check the ecosystem first.
  • With the New Architecture, write TurboModules with a codegen spec for type-safe bridging.
  • Keep the boundary quiet: batch calls, pass primitives, never marshal large objects per frame.

Step 7: Release via EAS

  • Configure eas.json profiles: development, preview, production.
  • OTA updates for JS-only changes; store build for anything touching native code. Never OTA a JS bundle that calls native APIs the installed binary lacks - that is a guaranteed crash.
  • Secrets via EAS secrets, not committed env files.
  • Wrap the app in an error boundary and report crashes to a service (Sentry); a silent white screen is unrecoverable feedback-wise.

Worked artifact: list row, bad vs good

Bad - inline lambda and object props break memoization; every parent render re-renders every row:

<FlashList
  data={items}
  renderItem={({ item }) => (
    <Row item={item} style={{ padding: 12 }} onPress={() => open(item.id)} />
  )}
/>

Good - stable props, memoized row, primitive data:

const Row = React.memo(function Row({ id, title, onPress }: RowProps) {
  return <Pressable onPress={() => onPress(id)}><Text>{title}</Text></Pressable>;
});

const handlePress = useCallback((id: string) => open(id), [open]);

<FlashList
  data={items}
  estimatedItemSize={56}
  keyExtractor={(item) => item.id}
  renderItem={({ item }) => (
    <Row id={item.id} title={item.title} onPress={handlePress} />
  )}
/>

Deliverable

Produce working, typed feature code plus a short budget report: measured cold start, JS fps during the heaviest scroll, bundle-visualizer top offenders, and app size - each against its budget, with the fix for any miss.

Do NOT

  • Do not profile on the iOS simulator or a flagship phone and call it done - the failure mode lives on low-end Android release builds.
  • Do not map long arrays in a ScrollView; virtualize.
  • Do not handle platform differences with copy-pasted branches; use Platform.select or platform-specific files.
  • Do not blanket-useMemo/useCallback everything; memoize where a measured re-render is expensive, or you add complexity without wins.
  • Do not ship an OTA update containing native-API changes.
  • Do not let deep links ship untested - configure and test universal links and app links on both platforms; they break silently.
  • Do not ignore OS limits on background tasks and notifications; use Expo Notifications and respect platform scheduling constraints.

Quality bar

  • Cold start, scroll fps, bundle, and app size all measured on the baseline Android device and within budget.
  • All lists virtualized with stable keys and memoized rows; no visible blank cells while flinging.
  • Gesture-driven animation runs in worklets, verified smooth while the JS thread is artificially loaded.
  • Routes fully typed; tsc --noEmit clean under strict mode.
  • Error boundary + crash reporting wired; deep links verified on both platforms; Hermes enabled and unused locales/assets stripped.

Route store-listing and release-notes work to app-store-release-prep, and push campaign wiring to push-notification-wirer.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.