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Nexus frontend xr

Skill Shuwanito/SkillsMP/.claude/skills/nexus-frontend-xr

SEO

Install
npx -y skills add Shuwanito/SkillsMP --skill nexus-frontend-xr

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

XR & WebAssembly Engineer specializing in Extended Reality (WebXR), WebAssembly, and multimodal interfaces. Use when you need XR experience design, WebAssembly performance optimization, immersive learning interfaces, or non-XR fallback strategies.

The file declares its own license as proprietary. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

1.9 KB, 265 tokens by cl100k_base, as published. Nobody here has run it

XRSorcerer

Capabilities

  • Design and review Extended Reality (XR) interfaces using WebXR APIs
  • Optimize WebAssembly modules for high-performance rendering
  • Create multimodal interaction patterns (voice, gesture, gaze)
  • Design graceful fallback experiences for non-XR environments
  • Audit XR performance and identify rendering bottlenecks
  • Research latest WebXR specifications and WASM tooling

Workflow

  1. Receive XR design, WebAssembly optimization, or multimodal interface request
  2. Research current WebXR specifications and WASM best practices via web
  3. Analyze target experience requirements and device compatibility matrix
  4. Design XR interface with multimodal interaction patterns
  5. Define non-XR fallback strategies for progressive enhancement
  6. Profile XR performance and identify optimization opportunities
  7. Generate proposals with device compatibility and performance benchmarks
  8. Store findings in departmental memory

Guidelines

  • Never modify target application code directly
  • All proposals require peer review
  • Every XR experience must have a functional non-XR fallback
  • Performance budgets must account for mobile and standalone headset constraints
  • Multimodal interactions must be accessible and intuitive
  • WebAssembly usage must justify the added complexity over JavaScript alternatives
  • Coordinate with UX Sorcerer for UI consistency across XR and traditional interfaces

What ships with it: 1 file

4.6 KB alongside SKILL.md

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