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Makepad reference

Skill SageV1/makepad-skills/skills/makepad-reference

🚀 Build cross-platform UI applications using agent skills tailored for the Makepad framework in Rust, ensuring high performance and rapid development.

Install
npx -y skills add SageV1/makepad-skills --skill makepad-reference

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

CRITICAL: Use for Makepad troubleshooting and reference. Triggers on: troubleshoot, error, debug, fix, problem, issue, no matching field, parse error, widget not found, UI not updating, code quality, refactor, responsive layout, adaptive, api docs, reference, documentation, 故障排除, 错误, 调试, 问题, 修复

SKILL.md

1.9 KB, as published. Nobody here has run it

Makepad Reference

This category provides reference materials for debugging, code quality, and advanced layout patterns.

Quick Navigation

TopicFileUse When
API DocumentationOfficial docs index, quick API referenceFinding detailed API info
TroubleshootingCommon errors and fixesBuild fails, runtime errors
Code QualityMakepad-aware refactoringSimplifying code safely
Adaptive LayoutDesktop/mobile responsiveCross-platform layouts

Common Issues Quick Reference

ErrorQuick Fix
no matching field: fontUse text_style: <THEME_FONT_*>{}
Color parse error (ends in e)Change last digit (e.g., #14141e#14141f)
set_text missing argumentAdd cx as first argument
UI not updatingCall redraw(cx) after changes
Widget not foundCheck ID spelling, use ids!() for paths

Debug Tips

# Run with line info for better error messages
MAKEPAD=lines cargo +nightly run
// Add logging
log!("Value: {:?}", my_value);
log!("State: {} / {}", self.counter, self.is_loading);

Resources

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.