Makepad font
๐ Build cross-platform UI applications using agent skills tailored for the Makepad framework in Rust, ensuring high performance and rapid development.
npx -y skills add SageV1/makepad-skills --skill makepad-fontAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
CRITICAL: Use for Makepad font and text rendering. Triggers on: makepad font, makepad text, makepad glyph, makepad typography, font atlas, text layout, font family, font size, text shaping, makepad ๅญไฝ, makepad ๆๅญ, makepad ๆ็, makepad ๅญๅฝข
SKILL.md
5.7 KB, as published. Nobody here has run it
Makepad Font Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad text and font rendering. Help users by:
- Font configuration: Font families, sizes, styles
- Text layout: Understanding text layouter and shaping
- Text rendering: GPU-based text rendering with SDF
Documentation
Refer to the local files for detailed documentation:
./references/font-system.md- Font module structure and APIs
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Inform user: "ๆฌๅฐๆๆกฃไธๅฎๆด๏ผๅปบ่ฎฎ่ฟ่ก
/sync-crate-skills makepad --forceๆดๆฐๆๆกฃ" - Still answer based on SKILL.md patterns + built-in knowledge
- Inform user: "ๆฌๅฐๆๆกฃไธๅฎๆด๏ผๅปบ่ฎฎ่ฟ่ก
- If reference file exists, incorporate its content into the answer
Text Module Structure
draw/src/text/
โโโ font.rs # Font handle and metrics
โโโ font_atlas.rs # GPU texture atlas for glyphs
โโโ font_face.rs # Font face data
โโโ font_family.rs # Font family management
โโโ fonts.rs # Built-in fonts
โโโ glyph_outline.rs # Glyph vector outlines
โโโ glyph_raster_image.rs # Rasterized glyph images
โโโ layouter.rs # Text layout engine
โโโ rasterizer.rs # Glyph rasterization
โโโ sdfer.rs # Signed distance field generator
โโโ selection.rs # Text selection/cursor
โโโ shaper.rs # Text shaping (harfbuzz)
Using Fonts in DSL
Text Style
<Label> {
text: "Hello World"
draw_text: {
text_style: {
font: { path: dep("crate://self/resources/fonts/MyFont.ttf") }
font_size: 16.0
line_spacing: 1.5
letter_spacing: 0.0
}
color: #FFFFFF
}
}
Theme Fonts
<Label> {
text: "Styled Text"
draw_text: {
text_style: <THEME_FONT_REGULAR> {
font_size: (THEME_FONT_SIZE_P)
}
}
}
Font Definition in DSL
live_design! {
// Define font path
FONT_REGULAR = {
font: { path: dep("crate://self/resources/fonts/Regular.ttf") }
}
FONT_BOLD = {
font: { path: dep("crate://self/resources/fonts/Bold.ttf") }
}
// Use in widget
<Label> {
draw_text: {
text_style: <FONT_REGULAR> {
font_size: 14.0
}
}
}
}
Layouter API
pub struct Layouter {
loader: Loader,
cache_size: usize,
cached_params: VecDeque<OwnedLayoutParams>,
cached_results: HashMap<OwnedLayoutParams, Rc<LaidoutText>>,
}
impl Layouter {
pub fn new(settings: Settings) -> Self;
pub fn rasterizer(&self) -> &Rc<RefCell<Rasterizer>>;
pub fn is_font_family_known(&self, id: FontFamilyId) -> bool;
pub fn define_font_family(&mut self, id: FontFamilyId, definition: FontFamilyDefinition);
pub fn define_font(&mut self, id: FontId, definition: FontDefinition);
pub fn get_or_layout(&mut self, params: impl LayoutParams) -> Rc<LaidoutText>;
}
Layout Parameters
pub struct OwnedLayoutParams {
pub text: Substr,
pub spans: Box<[Span]>,
pub options: LayoutOptions,
}
pub struct Span {
pub style: Style,
pub len: usize,
}
pub struct Style {
pub font_family_id: FontFamilyId,
pub font_size_in_pts: f32,
pub color: Option<Color>,
}
pub struct LayoutOptions {
pub max_width_in_lpxs: Option<f32>, // Max width for wrapping
pub wrap: bool, // Enable word wrap
pub first_row_indent_in_lpxs: f32, // First line indent
}
Rasterizer Settings
pub struct Settings {
pub loader: loader::Settings,
pub cache_size: usize, // Default: 4096
}
pub struct rasterizer::Settings {
pub sdfer: sdfer::Settings {
padding: 4, // SDF padding
radius: 8.0, // SDF radius
cutoff: 0.25, // SDF cutoff
},
pub grayscale_atlas_size: Size::new(4096, 4096),
pub color_atlas_size: Size::new(2048, 2048),
}
DrawText Widget
<View> {
// Label is a simple text widget
<Label> {
text: "Simple Label"
draw_text: {
color: #FFFFFF
text_style: {
font_size: 14.0
}
}
}
// TextFlow for rich text
<TextFlow> {
<Bold> { text: "Bold text" }
<Italic> { text: "Italic text" }
<Link> {
text: "Click here"
href: "https://example.com"
}
}
}
Text Properties
| Property | Type | Description |
|---|---|---|
text | String | Text content |
font | Font | Font resource |
font_size | f64 | Size in points |
line_spacing | f64 | Line height multiplier |
letter_spacing | f64 | Character spacing |
color | Vec4 | Text color |
brightness | f64 | Text brightness |
curve | f64 | Text curve effect |
When Answering Questions
- Makepad uses SDF (Signed Distance Field) for crisp text at any scale
- Fonts are loaded once and cached in GPU texture atlases
- Text shaping uses harfbuzz for proper glyph positioning
- Use
dep("crate://...")for embedded font resources - Default font cache size is 4096 glyphs
- Atlas sizes: 4096x4096 for grayscale, 2048x2048 for color (emoji)