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Aigd sync

Skill ProdaZhang/aigd/aigd-sync

Brainstorm game design with AI; hand the output to another AI to build directly — with deterministic consistency checkers.

Install
npx -y skills add ProdaZhang/aigd --skill aigd-sync

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What its author says it does

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AIGD cross-cutting action · sync-back integration (a non-linear "last step", triggered after every system's handoff). Use this when, once a system is settled, you need to update the global spec, the overall html prototype (integration demo), the implementation master guide (handoff-package entry point), or mark downstream systems for recheck after a shared item changes. Maintains consistency between the spine and the handoff-package entry point. Part of the aigd package; methodology in ../aigd/references/.

SKILL.md

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AIGD · sync (sync-back integration) [minimal skeleton]

Package contract: install the whole aigd package (the orchestrator aigd/+references/ and the 6 sub-skills (including aigd-ui-capture) placed at the same level in this environment's skills directory, following the host agent, e.g. Claude Code's .claude/skills/), don't copy this skill alone — this package's sub-skills rely on aigd/ at the same level to fetch the methodology, copying it alone breaks the link.

Positioning

Cross-cutting action (not a linear "step 5"): triggered after every system's handoff, a continuous / milestone-style sync-back. Writes each single system's results back to the project layer, keeping the spine consistent with the whole; manages "downstream impact".

Read / produce / write back

  • Read: the manifest (full), each system's status, the project charter.
  • Produce / change:
    • Global-spec consolidation (enums / number ranges / units deduplicated and aligned).
    • spec/integration-acceptance.md (land the results of the "integration check" below into cross-system acceptance; the implementation master guide points to it).
    • Overall prototype (integration demo) — a single html file, placed where the project charter "directory layout" specifies (engineering layout → docs/prototypes/).
    • impl-overview.md (handoff-package entry point: the start-here for downstream AI).
  • Write back: ① shared item changed → per "recipe 4" reverse-look-up in two categories (point-to-point → table A "depended-on-by (downstream)" / broadcast-type → table C "referenced shared source of truth") → mark affected already-finalized systems Recheck (record in table D); ② recheck passed → that system Recheck → Final, refresh table D's finalization time (= this recheck's confirmation time) — this is the only exit from the Recheck state; not handling it leaves that state hanging forever.

Recipe

  1. After a system is finalized: absorb its enums / number ranges into the global spec.
  2. Merge that system into the overall prototype (integration demo).
  3. Refresh the implementation master guide (system list / build order / contract locations / acceptance entry).
  4. Run downstream impact, in two categories (each reverse-looks-up a different column):
    • Point-to-point system edge (one system's output consumed by several others) changed → reverse-look-up table A "depended-on-by (downstream)", mark those few downstream Recheck (record in table D).
    • Broadcast-type shared source of truth (enums / text structure / id namespace, see manifest table F) changed → backward-compatible (pure append) needs no recheck; breaking change → reverse-look-up table C "referenced shared source of truth" to find the systems that listed it (broadcast-type sources aren't in table A "depended-on-by") → mark those systems Recheck in table D, don't blow up the whole table.
  5. Recheck the Recheck systems: verify whether their references to the "changed shared item" still hold → if they hold, status back to Final, refresh table D; if not, bounce (back to iterate/concept, and per the bounce rules cascade to its downstream again).

Integration check (must run every time — meso-layer (inter-system combination) post-hoc gate; the up-front design of combination points is in concept)

  • The enums system A produces — do the fields align when B consumes them?
  • Do A's config primary keys exist in B's reference table?
  • Is there a deadlock in the A↔B state machines (A waits for B, B waits for A)?
  • Does the core loop (minimal playable closed loop) cover all systems? Any one failing → flag the problem, go back to the relevant system (back to concept if needed), and write the result into spec/integration-acceptance.md.

Admission / exit

  • Admission: a system has changed to Final, or some shared item has changed, or there are Recheck systems pending verification.
  • Exit: global spec consolidated + overall prototype updated + implementation master guide refreshed + affected systems marked Recheck + the Recheck systems selected for recheck settled (pass → Final / fail → bounce).

Boundary

Only does project-layer sync-back and consistency maintenance, doesn't design new systems (that's concept/system).

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