Aigd handoff
Brainstorm game design with AI; hand the output to another AI to build directly — with deterministic consistency checkers.
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AIGD Phase 4 · finalize and generate the handoff package. Use this when, after a system is finalized in playtesting, you want to generate the interface contract, acceptance cases, (as needed) art/client/server docs, and the designer-facing acceptance checklist. Produces platform-agnostic handoff artifacts that "another AI can develop directly from". Part of the aigd package; methodology in ../aigd/references/.
SKILL.md
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AIGD · handoff (finalize → handoff package) [minimal skeleton]
Package contract: install the whole
aigdpackage (the orchestratoraigd/+references/and the 6 sub-skills (including aigd-ui-capture) placed at the same level in this environment's skills directory, following the host agent, e.g. Claude Code's.claude/skills/), don't copy this skill alone — the body's../aigd/references/depends onaigd/at the same level, copying it alone breaks the link.
Positioning
Phase 4. Finalization gate: only entered once the user signs off on playtesting; if generation exposes a design hole, bouncing back to aigd-iterate is allowed. This is where the "expensive, downstream" artifacts are generated (not produced during iteration).
Read / produce / write back
- Read: this system in the
manifest(rules/config/referenced shared items), theproject charter,../aigd/references/methodology.md. - Produce (mandatory, platform-agnostic) — the paths are an engineering-layout example, the actual ones defer to the
project charter "directory layout · naming conventions":-
proto/<system>.proto: importproto/common.proto(the common types that concept/manifest registered in the global spec, made concrete / added intocommon.protohere — the landing point for breaking cycles; the first handoff to use it is responsible for creating it, later ones add to it), draw the number range (protocol numbers / error codes) from the manifest. -
proto formula comments: for every message that has a computation formula, give in the comment the formula with field references substituted in, so the implementing AI can transcribe it directly without reverse-engineering it from prose rules. Example:
// damage: damage = atk * coefficient - def // field refs: atk=Actor.atk, coefficient=Skill.damage_coef, def=Target.def message DamageResult { int32 damage = 1; int32 atk = 2; int32 coefficient = 3; int32 def = 4; } -
Engineering-grade
acceptance cases(Gherkin, tagged with R-numbers, assertions using proto fields +table[primary key].field).
-
- Produce (as needed): art needs / client dev docs / server dev docs (-06); designer-facing acceptance checklist (md + xlsx) — see
../aigd/references/handoff-checklist.md. - Write back: this system in the
manifest— Status = Final, occupied number ranges, references / referenced-by, recheck triggers.
Solidified sub-capabilities
- Designer-facing acceptance checklist generator:
../aigd/references/handoff-checklist.md(config → md+xlsx, already test-run and passing; side effect: automatically catches config contradictions and produces[to confirm]). - Config-consistency checker (must run at the finalization gate):
../aigd/references/scripts/config_check.py <config-spec.md> <table.xlsx>— schema drift (undocumented columns / type mismatch / table-name drift / declared-domain out of range).value_check.py <config-spec.md> <config dir> [--acc <acceptance.md>] [--rules <system.checks.json>] [--enums <enum-dictionary.md>]— data integrity (foreign-key breakage / dangling acceptance references / domain rules such as evolution-chain length ≤ evolvable times).- Non-zero exit code (has major) = config↔doc out of sync, bounce. Turns "that self-assessed ✅ checklist at the end of the config spec that nobody runs" into a machine check — experience: doc fixed first, xlsx changed later without re-sync is the #1 root cause of the handoff package being read into forked implementations downstream.
Admission / exit / bounce
- Admission: the user explicitly says "finalize" (satisfied with playtesting); the dependency systems' common types / shared tables are ready.
- Exit: proto + acceptance cases (+ as needed client-server docs / designer-facing checklist) complete, this system's status in the manifest =
Final, number ranges registered → triggersaigd-sync; andconfig_check+value_checkhave no major (if they do, treat it as a design hole and bounce). - Bounce: generation exposes a design hole → status back to
Playtesting, back toaigd-iterate; and per the manifest "bounce rules" reverse-look-updepended-on-by, marking already-finalized systems that depend on this one asRecheck.
Boundary
Goes only as far as "an AI can develop directly from" handoff artifacts; doesn't write client/server code in a specific tech stack (that's the downstream landing skill).