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Flutter responsive

Skill Poorgramer-Zack/dart-expert-skills/skills/flutter-responsive

Implements responsive and adaptive layouts in Flutter using flutter_screenutil v5.9.x (pixel-perfect scaling from Figma), sizer v3.1.x (percentage-based viewport), and responsive_framework v1.1.x (breakpoint-driven structure changes). Use this skill when building apps for multiple screen sizes (phones, tablets, foldables, desktop, web), fixing layout overflow or sizing issues, implementing breakpoint-based adaptive UI, creating pixel-perfect designs from Figma specs, handling orientation changes, supporting Flutter web or desktop responsive layouts, or any time the words 'responsive', 'screenutil', 'sizer', 'breakpoint', 'adaptive layout', or 'screen size' appear in the request. Includes a decision matrix for selecting the correct package per scenario.From its SKILL.md

Install
npx -y skills add Poorgramer-Zack/dart-expert-skills --skill flutter-responsive

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SKILL.md

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Flutter Responsive Implementations (v5.9.x / v3.1.x / v1.1.x)

Goal

Implement layout adaptability and responsive UI across varying device screens. This skill provides a decision matrix to choose the right responsiveness package and strict instructions on how to use flutter_screenutil, sizer, and responsive_framework natively.

Instructions

1. Package Decision Matrix

Before writing layout code, strictly evaluate the project's target platforms and design requirements to select the appropriate library:

  • Scenario A (Strict Mobile UI Replication): The project targets only iOS/Android, and the designers have provided a strict Figma draft (e.g., 375x812) that must look exactly proportional on all phones (mini to pro max).
    • Decision: Use flutter_screenutil. (Math-based density scaling)
  • Scenario B (Percentage-based Mobile UI): The project targets mobile, but layout is dictated by percentage of screen real estate rather than fixed Figma pixels.
    • Decision: Use sizer. (Percentage-based viewport scaling)
  • Scenario C (True Cross-Platform / Web / Desktop): The project spans Mobile, Tablet, Web, and Desktop. UI components must fundamentally change their structure (e.g. BottomNav -> SideRail) based on available space, rather than just zooming in.
    • Decision: Use responsive_framework. (Breakpoint-based rendering)

2. Implementing flutter_screenutil

Best for mathematically scaling a fixed design draft across different physical device sizes.

Setup (main.dart): Wrap the MaterialApp in ScreenUtilInit and provide the designSize from the design specs (Figma/AdobeXD).

Widget build(BuildContext context) {
  return ScreenUtilInit(
    designSize: const Size(375, 812), // The Figma draft size
    minTextAdapt: true,
    splitScreenMode: true,
    builder: (context, child) {
      return MaterialApp(
        // ...
      );
    },
  );
}

Usage Constraints:

  • Width: Use .w (e.g., 100.w)
  • Height: Use .h (e.g., 200.h)
  • Square dimensions / Radius: Use .r (e.g., Radius.circular(16.r)) or 100.w for both width and height to prevent stretching. Do not use .h for width.
  • Fonts: Use .sp (e.g., 16.sp). Note: sp changes with system accessibility font sizes.
Container(
  width: 50.w,
  height: 200.h,
  child: Text('Responsive Text', style: TextStyle(fontSize: 14.sp)),
)

3. Implementing sizer

Best for scenarios where defining UI in viewport percentages is easier than absolute dp conversions.

Setup (main.dart): Wrap the MaterialApp in Sizer.

Widget build(BuildContext context) {
  return Sizer(
    builder: (context, orientation, screenType) {
      return MaterialApp(
        // ...
      );
    },
  );
}

Usage Constraints:

  • Percentages: Use .w and .h as raw screen percentages. 100.w is exactly the full width of the current screen.
  • Fonts/Density: Use .dp (Density Pixel) instead of .sp if you want text to scale strictly by physical display density rather than user accessibility settings.
  • Crucial Difference: 50.w in sizer means 50% of screen. 50.w in ScreenUtil means 50 logical pixels relative to the 375 Figma draft. Be acutely aware of which package is active.
Container(
  width: 20.w, // Takes exactly 20% of screen width
  height: 30.5.h, // Takes exactly 30.5% of screen height
  child: Text('Sizer Text', style: TextStyle(fontSize: 15.dp)),
)

4. Implementing responsive_framework

Best for Tablet/Desktop/Web where components shift layout structures at specific breakpoints.

Setup (main.dart): Wrap the router or MaterialApp builder with ResponsiveBreakpoints.builder(). Do NOT use the deprecated ResponsiveWrapper.

return MaterialApp(
  builder: (context, child) => ResponsiveBreakpoints.builder(
    child: child!,
    breakpoints: [
      const Breakpoint(start: 0, end: 450, name: MOBILE),
      const Breakpoint(start: 451, end: 800, name: TABLET),
      const Breakpoint(start: 801, end: 1920, name: DESKTOP),
      // Custom breakpoint labels can be added here
      const Breakpoint(start: 1921, end: double.infinity, name: '4K'),
    ],
  ),
);

Usage Constraints (Conditionals): Use ResponsiveBreakpoints.of(context) to query the current environment to determine layout structures.

// Check size logic to conditionally render navigation styles
bool showSideNav = ResponsiveBreakpoints.of(context).largerThan(MOBILE);

if (showSideNav) {
  // Render Desktop layout
} else {
  // Render Mobile layout
}

Usage Constraints (Value Scaling): If you need specific padding or constraints to change per breakpoint, use ResponsiveValue.

double padding = ResponsiveValue(
    context, 
    defaultValue: 10.0,
    conditionalValues: [
        Condition.equals(name: MOBILE, value: 10.0),
        Condition.largerThan(name: MOBILE, value: 30.0),
    ]
).value;

Constraints

  1. Never Mix Scaling Libraries: Do not use sizer and flutter_screenutil in the same project. They conflict conceptually.
  2. Web/Desktop Prohibition: NEVER use flutter_screenutil to blindly scale a mobile UI up to a Desktop screen. A 375-width design scaled to a 1920-width monitor results in cartoonishly massive text and buttons. Use responsive_framework for Desktop/Web.
  3. No MediaQuery Boilerplate: When utilizing these libraries, do not write raw MediaQuery.of(context).size.width * 0.5. Use the library's native syntax (e.g., 50.w in sizer) to keep code declarative and completely eliminate boilerplate.

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