agentsclimarketplace

Flutter ads

Skill Poorgramer-Zack/dart-expert-skills/skills/flutter-ads

A comprehensive library of modular Agent Skills for Flutter & Dart development

Install
npx -y skills add Poorgramer-Zack/dart-expert-skills --skill flutter-ads

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Integrates Google Mobile Ads (AdMob) into Flutter using google_mobile_ads v7.x with Banner, Interstitial, Rewarded, and Native ad formats. Use this skill whenever implementing app monetization, adding AdMob ads to Flutter, fixing ad loading or display errors, managing ad lifecycle (preload/dispose), preventing memory leaks from undisposed ads, handling GDPR/ATT consent flows, troubleshooting AdMob dashboard integration, or any time the words 'AdMob', 'google_mobile_ads', 'banner ad', 'interstitial', 'rewarded ad', 'native ad', or 'ad monetization' appear in the request. Supports Android (GMA SDK 24.9+) and iOS (GMA SDK 12.14+).

SKILL.md

9.2 KB, as published. Nobody here has run it

Flutter Ads Implementation (google_mobile_ads v7.x)

Goal

Integrate Google Mobile Ads securely and efficiently. Prevent memory leaks by strictly managing AdWidget lifecycles and ensure high fill-rates by pre-loading full-screen ads before they are needed.

Instructions

1. Core Native Initialization

Before calling any Dart code, the native manifests must be explicitly configured with the Google Mobile Ads application ID.

Android (android/app/src/main/AndroidManifest.xml) Add the <meta-data> tag immediately inside the <application> tag.

<manifest>
    <application>
        <!-- Use TEST ID for development: ca-app-pub-3940256099942544~3347511713 -->
        <meta-data
            android:name="com.google.android.gms.ads.APPLICATION_ID"
            android:value="YOUR_ANDROID_APP_ID"/>
    </application>
</manifest>

iOS (ios/Runner/Info.plist) Add GADApplicationIdentifier.

<key>GADApplicationIdentifier</key>
<!-- Use TEST ID for development: ca-app-pub-3940256099942544~1458002511 -->
<string>YOUR_IOS_APP_ID</string>

Flutter (main.dart) Initialize the SDK eagerly before runApp.

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await MobileAds.instance.initialize();
  runApp(const MyApp());
}

2. Test Ad Unit IDs (CRITICAL)

Always use Google's predefined test ad units during development and testing. Using your own live production IDs on test devices will lead to immediate AdSense account suspension.

Android Test IDs:

  • Banner: ca-app-pub-3940256099942544/6300978111
  • Interstitial: ca-app-pub-3940256099942544/1033173712
  • Rewarded: ca-app-pub-3940256099942544/5224354917
  • Native Advanced: ca-app-pub-3940256099942544/2247696110

iOS Test IDs:

  • Banner: ca-app-pub-3940256099942544/2934735716
  • Interstitial: ca-app-pub-3940256099942544/4411468910
  • Rewarded: ca-app-pub-3940256099942544/1712485313
  • Native Advanced: ca-app-pub-3940256099942544/3986624511

3. Banner Ads (Inline Constrained Widgets)

Banner ads are rendered organically within the Flutter widget tree using an AdWidget.

Implementation Pattern:

  1. Maintain the BannerAd instance in the State.
  2. Load it during initState.
  3. Track an _isLoaded flag to render the AdWidget only when ready.
  4. CRITICAL: Call .dispose() in dispose.
class BannerAdWidget extends StatefulWidget {
  @override
  _BannerAdWidgetState createState() => _BannerAdWidgetState();
}

class _BannerAdWidgetState extends State<BannerAdWidget> {
  BannerAd? _bannerAd;
  bool _isLoaded = false;

  final String adUnitId = Platform.isAndroid
      ? 'ca-app-pub-3940256099942544/6300978111'
      : 'ca-app-pub-3940256099942544/2934735716';

  @override
  void initState() {
    super.initState();
    _loadAd();
  }

  void _loadAd() {
    _bannerAd = BannerAd(
      adUnitId: adUnitId,
      request: const AdRequest(),
      size: AdSize.banner, // e.g. 320x50
      listener: BannerAdListener(
        onAdLoaded: (ad) => setState(() => _isLoaded = true),
        onAdFailedToLoad: (ad, err) {
          ad.dispose(); // CRITICAL
        },
      ),
    )..load();
  }

  @override
  void dispose() {
    _bannerAd?.dispose(); // CRITICAL
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    if (_bannerAd != null && _isLoaded) {
      return SafeArea(
        child: SizedBox(
          width: _bannerAd!.size.width.toDouble(),
          height: _bannerAd!.size.height.toDouble(),
          child: AdWidget(ad: _bannerAd!),
        ),
      );
    }
    return const SizedBox.shrink();
  }
}

4. Interstitial Ads (Full-Screen Transitions)

Interstitials are full-screen overlays. They MUST be pre-loaded before the user triggers the logic that displays them.

Implementation Pattern:

class InterstitialManager {
  InterstitialAd? _interstitialAd;

  // Utilize the test IDs defined above during development
  final String adUnitId = Platform.isAndroid
      ? 'ca-app-pub-3940256099942544/1033173712'
      : 'ca-app-pub-3940256099942544/4411468910';

  /// Call this when the user ENTERS the screen/level.
  void loadAd() {
    InterstitialAd.load(
      adUnitId: adUnitId,
      request: const AdRequest(),
      adLoadCallback: InterstitialAdLoadCallback(
        onAdLoaded: (ad) {
          ad.fullScreenContentCallback = FullScreenContentCallback(
            onAdDismissedFullScreenContent: (ad) {
              ad.dispose(); // CRITICAL
              loadAd(); // Pre-load the next one immediately
            },
            onAdFailedToShowFullScreenContent: (ad, error) {
              ad.dispose(); // CRITICAL
            },
          );
          _interstitialAd = ad;
        },
        onAdFailedToLoad: (err) => print('Failed to load: $err'),
      ),
    );
  }

  /// Call this when the user leaves the screen/finishes a level.
  void showAd(VoidCallback onDone) {
    if (_interstitialAd != null) {
      // Define a one-time wrapper if you need logic strictly after dismissal
      _interstitialAd!.fullScreenContentCallback?.onAdDismissedFullScreenContent = (ad) {
        ad.dispose();
        loadAd();
        onDone(); // Resume app logic
      };
      _interstitialAd!.show();
      _interstitialAd = null; // Prevent showing twice
    } else {
      onDone(); // Fallback if ad wasn't loaded
    }
  }
}

5. Rewarded Ads (Value-Exchange)

Used for giving users points/lives in exchange for watching a video. Similar lifecycle to Interstitials but requires secure reward handling.

Implementation Pattern:

RewardedAd? _rewardedAd;

void _loadRewardedAd() {
  RewardedAd.load(
    adUnitId: Platform.isAndroid 
        ? 'ca-app-pub-3940256099942544/5224354917' 
        : 'ca-app-pub-3940256099942544/1712485313',
    request: const AdRequest(),
    rewardedAdLoadCallback: RewardedAdLoadCallback(
      onAdLoaded: (ad) {
        ad.fullScreenContentCallback = FullScreenContentCallback(
          onAdDismissedFullScreenContent: (ad) {
            ad.dispose();
            _loadRewardedAd(); // Reload
          },
        );
        _rewardedAd = ad;
      },
      onAdFailedToLoad: (err) {},
    ),
  );
}

void _showRewardedAd() {
  if (_rewardedAd != null) {
    _rewardedAd!.show(
      // CRITICAL: Handle the reward logic here
      onUserEarnedReward: (AdWithoutView ad, RewardItem reward) {
        print('User earned: ${reward.amount} ${reward.type}');
        // Grant virtual currency
      },
    );
    _rewardedAd = null;
  }
}

6. Native Ads (Seamless Integration)

Native ads match the look and feel of your app. Google now provides NativeTemplateStyle to avoid writing complex custom Java/Swift factories unless absolutely necessary.

NativeAd? _nativeAd;
bool _nativeAdIsLoaded = false;

void _loadNativeAd() {
  _nativeAd = NativeAd(
    // Utilize the test IDs defined above during development
    adUnitId: Platform.isAndroid 
        ? 'ca-app-pub-3940256099942544/2247696110' 
        : 'ca-app-pub-3940256099942544/3986624511',
    request: const AdRequest(),
    // Use predefined templates for zero native code
    nativeTemplateStyle: NativeTemplateStyle(
      templateType: TemplateType.medium,
      mainBackgroundColor: Colors.white,
      cornerRadius: 10.0,
      callToActionTextStyle: NativeTemplateTextStyle(
        textColor: Colors.white,
        backgroundColor: Colors.blue,
        style: NativeTemplateFontStyle.bold,
        size: 16.0,
      ),
    ),
    listener: NativeAdListener(
      onAdLoaded: (ad) => setState(() => _nativeAdIsLoaded = true),
      onAdFailedToLoad: (ad, error) {
        ad.dispose();
      },
    ),
  )..load();
}

// In build method:
if (_nativeAdIsLoaded && _nativeAd != null)
  ConstrainedBox(
    constraints: const BoxConstraints(
      minWidth: 320, // minimum recommended width
      minHeight: 320, // minimum recommended height
      maxWidth: 400,
      maxHeight: 400,
    ),
    child: AdWidget(ad: _nativeAd!),
  )

Constraints

  • Memory Leaks: Always call .dispose() on any ad instance inside onAdFailedToLoad, onAdDismissedFullScreenContent, or the parent StatefulWidget's dispose() method. Failure to do so degrades app performance significantly.
  • Initialization Timing: Never attempt to call Ad.load() prior to awaiting MobileAds.instance.initialize().
  • Test Ad Units: Always use the predefined Google Test Ad Unit IDs while in development. Using live production IDs against test devices leads directly to AdSense account suspension.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.