Remotion creative
Skill phamthanhnghia/remotion-agent-skills/skills/remotion-creative
Programmatic video creation agent skills suite for Remotion, modeled on HyperFrames architecture. Build explainers, product launches, motion graphics, captions, and data viz with AI.
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What its author says it does
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Non-animation creative direction for Remotion videos. Use for design spec handling, palettes, typography, narration, beat planning, and composition patterns.
SKILL.md
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Remotion Creative
Brand, pacing, style, narration, and composition direction. Use after the technical contract from remotion-core is in place.
For motion patterns, spring blueprints, transitions, and text animation effects, use remotion-animation — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition:
references/house-style.md— interpret the prompt, generate real content, the lazy-default list, and the background/foreground layer recipereferences/video-composition.md— video-medium scale, depth, and foreground detail; how to avoid empty layouts without imposing a universal element countSkipping these is the single biggest cause of generic output.
Workflow
- If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone). Resolution order:
frame.md→design.md→DESIGN.md. - If no design spec exists and the user asks for visual direction:
- Ready-made visual preset →
references/visual-styles.md - Named style or mood →
references/visual-styles.md - Fast defaults →
references/house-style.md
- Ready-made visual preset →
- For multi-scene work, plan beats and rhythm before writing code →
references/beat-direction.md. - For motion-heavy work, read
references/motion-principles.md, then go toremotion-animation.
Routing
| Topic | Read |
|---|---|
| Default palettes, motion, typography, lazy defaults to question | references/house-style.md |
| Named style presets, mood-to-style routing | references/visual-styles.md |
| Composition patterns — PiP, text-behind-subject, title card, slide show | references/composition-patterns.md |
| Stats / infographic presentation | references/data-in-motion.md |
| Video-medium density, scale, color, frame composition | references/video-composition.md |
| Per-beat direction, rhythm planning, transition timing | references/beat-direction.md |
| High-level motion guardrails and spring quality rules | references/motion-principles.md |
| Font selection, pairings, rendered-video type guardrails | references/typography.md |
| Script pacing, tone, openings, number pronunciation | references/narration.md |
| Precomputed audio bands mapped to motion | references/audio-reactive.md |
Design System in Remotion
Remotion compositions use React inline styles — there is no CSS cascade from the browser's user agent stylesheet in the rendered output. Always:
- Declare
fontFamilyexplicitly on text elements (load via@remotion/google-fontsorstaticFile) - Use
rem/emrelative units cautiously; preferpxfor pixel-perfect video output - Import Google Fonts via
@remotion/google-fonts— never via a<link>tag that requires a network call during render
import {loadFont} from '@remotion/google-fonts/Inter';
const {fontFamily} = loadFont();
const Title = () => (
<div style={{fontFamily, fontSize: 72, fontWeight: 700, color: '#ffffff'}}>
Hello
</div>
);
Audio-reactive motion
Pre-extract audio bands before authoring — do not read audio files at render time.
Use @remotion/media-utils to pre-analyze audio:
# Pre-extract audio data to a JSON file
node scripts/extract-audio-data.mjs public/music.mp3 --out public/audiomap.json
Then import the JSON statically and map band values to animation parameters. Full workflow → references/audio-reactive.md.
Boundaries
- Do not override
remotion-coretechnical rules. - Do not require a design system for a minimal technical composition.
- Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
- Keep recipe references task-specific; do not read every reference for simple edits.