Remotion animation
Skill phamthanhnghia/remotion-agent-skills/skills/remotion-animation
Programmatic video creation agent skills suite for Remotion, modeled on HyperFrames architecture. Build explainers, product launches, motion graphics, captions, and data viz with AI.
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All animation knowledge for Remotion. Atomic motion rules using interpolate/spring, multi-phase scene blueprints, scene transitions, and broader motion-design techniques.
SKILL.md
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Remotion Animation
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), and techniques (broader motion-design patterns).
For the composition contract (useCurrentFrame, Sequence, determinism) see remotion-core.
Default: compose atomic rules
Pick 2–4 rules from rules-index.md, express them with interpolate() and spring() from a single useCurrentFrame() call, done. This is faster and produces less code than starting from a blueprint.
Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, data-story, social-proof, etc.) and reusing its phase pipeline saves real authoring time
- You want runnable ground-truth code for a complex 4–5 phase choreography
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Load it only when you've decided you need scene-level orchestration.
Routing
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full TSX recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
| Author a scene transition (interpolate-driven, between two Sequences) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
spring() — physics config, damping, stiffness, mass | adapters/spring.md |
interpolate() — extrapolation, input/output ranges, clamp | adapters/interpolate.md |
| Stagger — indexed delay patterns, spring stagger | adapters/stagger.md |
| Text animations — word-by-word, char-by-char, line reveals | adapters/text-animation.md |
| SVG path animations, stroke draw, shape morph via CSS | adapters/svg.md |
| Three.js / R3F — 3D scenes in React, AnimationMixer seek | adapters/three.md |
| Lottie — After Effects exports via @remotion/lottie | adapters/lottie.md |
Picking an animation primitive
spring()is the default for entrance motions — provides natural deceleration, no easing curve mathinterpolate()is the default for timed value mapping — opacity fade, position lerp, color transitions- Stagger — map an array index to a delayed
spring()or delayedinterpolate()frame offset - CSS keyframes — only for infinite decorative loops (spinners, shimmer) where seek doesn't matter
- Three.js / R3F — for 3D scenes; use
useCurrentFrameto driveAnimationMixer.setTime(frame / fps) - Lottie via @remotion/lottie — for After Effects exports;
LottieAnimationData+Lottiecomponent
Multiple primitives can coexist in one composition. Each derives from the same useCurrentFrame().
Critical Constraints
Prerequisite: remotion-core → Non-Negotiable Rules (frame-deterministic, no Math.random, no Date.now, no CSS transitions for timeline-synchronized motion, no useState/useEffect for visual properties, all values derived from useCurrentFrame()).
Animation-craft additions on top of core's contract:
- Pre-calculated layout constants — never call
getBoundingClientRect()at render time. DOM measurements are unreliable during parallel frame rendering; compute coordinates from compositionwidth/heightviauseVideoConfig()instead - Spatial motion uses React inline styles —
transform: translateX(${x}px)notleft/top(avoid layout recalc) spring()never re-evaluates at different times — the sameframealways returns the same value for the same configinterpolate()withclampextrapolation for entrance/exit to prevent values leaking beyond scene boundaries
Core Animation Patterns
Entrance with spring
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
const scale = spring({frame, fps, config: {damping: 12, stiffness: 200}});
const opacity = interpolate(frame, [0, 15], [0, 1], {extrapolateRight: 'clamp'});
Timed interpolation
const x = interpolate(frame, [30, 60], [-200, 0], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
});
Stagger pattern
const items = ['A', 'B', 'C', 'D'];
// Each item enters 8 frames after the previous
const getItemSpring = (index: number) =>
spring({frame: frame - index * 8, fps, config: {damping: 200}});
Scene exit
const {durationInFrames} = useVideoConfig();
const exitStart = durationInFrames - 20;
const opacity = interpolate(frame, [exitStart, durationInFrames], [1, 0], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
});
See Also
remotion-core— composition structure, determinism contract, Sequence, media elementsremotion-creative— palettes, typography, narration, beat planningremotion-cli—npx remotion render / studio / lambdaremotion-keyframes— detailed spring configs, interpolate recipes, advanced stagger