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Interview me

Skill Neeeophytee/finding-unknowns-skills/skills/interview-me

8 installable skills for Claude Code and OpenAI Codex, for finding your unknowns before they get expensive: blindspot pass, brainstorms, interviews, references, plans, notes, pitches, and a merge quiz. Community distillation, not official Anthropic.

Install
npx -y skills add Neeeophytee/finding-unknowns-skills --skill interview-me

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

What its author says it does

Copied from the file, not written here

Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.

SKILL.md

1.8 KB, as published. Nobody here has run it

Interview me

Brainstorming is over and there are still gaps between the user's map and the territory. Close them by asking, one question at a time, starting with the questions whose answers would change the most.

Steps

  1. Read everything already established: the request, any spec, any prototypes, relevant code. Do not ask about things that are already answered.
  2. Build a private list of open ambiguities and sort by blast radius:
    • First: architecture-changers — answers that would alter the data model, the interfaces, or the overall approach.
    • Then: behavior definers — edge cases, failure modes, defaults, permissions.
    • Last: polish — naming, copy, cosmetics. Often not worth asking; propose and move on.
  3. Ask exactly one question per turn. For each: give the context that makes it matter, offer 2-3 concrete options with your recommendation, and accept "you decide" as an answer you then own.
  4. Every few questions, checkpoint: restate what has been decided so far in one tight list, so drift dies early.
  5. Stop when the remaining unknowns are cheaper to discover during implementation than to ask about now, and say that out loud. End with the final decision list, ready to paste into a plan.

Guardrails

  • One question at a time means one. No question bundles.
  • Never ask a question whose answer is discoverable from the codebase; go look instead.
  • If an answer contradicts an earlier decision, flag the conflict immediately rather than silently taking the newest answer.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.