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Change quiz

Skill Neeeophytee/finding-unknowns-skills/skills/change-quiz

8 installable skills for Claude Code and OpenAI Codex, for finding your unknowns before they get expensive: blindspot pass, brainstorms, interviews, references, plans, notes, pitches, and a merge quiz. Community distillation, not official Anthropic.

Install
npx -y skills add Neeeophytee/finding-unknowns-skills --skill change-quiz

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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What its author says it does

Copied from the file, not written here

After a working session, produce a report on what changed plus a quiz the user must pass before merging. Use when the user asks "what did we actually do," wants to review a large change, or invokes a quiz before merge.

SKILL.md

2.1 KB, as published. Nobody here has run it

Change quiz

After a long session the agent has often done more than the user realizes, and a diff only shows surface. Behavior lives in how the change interacts with existing code paths. The user should merge only what they can pass a quiz on.

Steps

  1. Build the report first, in four short sections:
    • Context — what problem this session set out to solve.
    • What changed — grouped by intent (feature, fix, refactor), not by file.
    • How it interacts — the existing code paths the change touches, and what now behaves differently even in files the diff doesn't show.
    • Intuition — the 2-3 mental-model updates the user should walk away with ("retries are now idempotent because X").
  2. For long sessions, offer the report as a single self-contained HTML page with the quiz at the bottom — it reads better than a wall of markdown.
  3. Then the quiz: 5-8 questions targeting what would bite an unaware maintainer.
    • Mix recall ("what happens to in-flight jobs during deploy now?") with prediction ("if someone calls X with a stale token, what do they see?").
    • Weight questions toward deviations, edge cases, and interaction effects — not trivia about names.
  4. Grade honestly, one round at a time. For each miss, explain the right answer AND flag it: a miss is either a gap in the user's model or a sign the change is too clever — say which.
  5. Pass = merge-ready. Fail = point back to the specific report sections to reread, then offer a fresh variant quiz. Do not soften the bar; the whole point is that unread changes don't ship.

Guardrails

  • The quiz covers the change and its blast radius, not general knowledge.
  • If the user can't pass after two rounds, the recommendation is to simplify the change or split it, not to keep quizzing.
  • Never mark the user correct out of politeness. A false pass defeats the skill.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.