agentsclimarketplace

Onboarding tutorial design

Skill MRCalderon3D/everything-game-dev-code/skills/design/onboarding-tutorial-design

Teach the player the game clearly, gradually, and in a way that supports retention rather than overload.From its SKILL.md

Install
npx -y skills add MRCalderon3D/everything-game-dev-code --skill onboarding-tutorial-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.6 KB, as published. Nobody here has run it

Onboarding Tutorial Design

Purpose

Teach the player the game clearly, gradually, and in a way that supports retention rather than overload.

Use When

  • new players churn early
  • systems are hard to learn
  • a feature needs tutorialization

Inputs

  • core loop
  • player friction points
  • UI flows
  • failure states

Process

  1. identify what players must know immediately versus later
  2. sequence learning by relevance and readiness
  3. teach through action whenever possible
  4. design revisitable help for complex systems
  5. test whether onboarding creates understanding or just compliance

Outputs

  • onboarding flow
  • tutorial beat list
  • help-system requirements
  • first-session improvement targets

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • ui-ux-designer
  • systems-designer
  • level-designer

Related Commands

  • onboarding
  • playtest-report
  • ui-flow-review

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Keep looking

Skills are one crate of 619,450. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.