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Accessibility design

Skill MRCalderon3D/everything-game-dev-code/skills/design/accessibility-design

Build accessibility into design decisions instead of treating it as late-stage options work.From its SKILL.md

Install
npx -y skills add MRCalderon3D/everything-game-dev-code --skill accessibility-design

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SKILL.md

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Accessibility Design

Purpose

Build accessibility into design decisions instead of treating it as late-stage options work.

Use When

  • designing new mechanics, UI, or content
  • features rely on reaction speed, color, audio, or precision input
  • accessibility scope must be planned

Inputs

  • feature spec
  • input model
  • UI requirements
  • audio and narrative needs

Process

  1. identify likely barriers early
  2. design equivalent outcomes rather than identical inputs
  3. specify settings, fallbacks, and persistence behavior
  4. coordinate with QA and UI for verification
  5. document limitations explicitly when they cannot be fully solved

Outputs

  • accessibility requirements
  • option set
  • verification targets
  • known limitation log

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • accessibility-reviewer
  • ui-ux-designer
  • systems-designer

Related Commands

  • verify
  • onboarding
  • ui-flow-review

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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