Monetization design
Skill MRCalderon3D/everything-game-dev-code/skills/design/monetization-design
Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.From its SKILL.md
npx -y skills add MRCalderon3D/everything-game-dev-code --skill monetization-designAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
1.7 KB, as published. Nobody here has run it
Monetization Design
Purpose
Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.
Use When
- the game includes IAP, battle passes, DLC, ads, or premium upsell
- economy and monetization need alignment
- store or entitlement flows are being added
Inputs
- business model
- economy rules
- platform requirements
- player trust constraints
Process
- define the monetization role in the product
- map offers to progression and retention without creating unfair pressure
- document entitlement, UX, and compliance behavior
- coordinate telemetry and experimentation
- review long-term inflation, abuse, and messaging risk
Outputs
- monetization model
- offer matrix
- store UX requirements
- compliance and telemetry notes
Quality Bar
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
Common Failure Modes
- adding systems that do not serve the core loop
- shipping vague rules that QA and engineering must guess at
- tuning without instrumentation or hypotheses
Related Agents
- mobile-f2p-analyst
- economy-designer
- liveops-manager
Related Commands
- economy-balance
- liveops-brief
- cert-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.