Localization pipeline
Skill MRCalderon3D/everything-game-dev-code/skills/art-audio-content/localization-pipeline
Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.From its SKILL.md
npx -y skills add MRCalderon3D/everything-game-dev-code --skill localization-pipelineAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
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Localization Pipeline
Purpose
Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.
Use When
- the game will ship in multiple languages
- text is growing fast
- UI is not resilient to expansion
Inputs
- text inventory
- supported locales
- UI constraints
- narrative and subtitle requirements
Process
- separate localizable text from hardcoded content
- define key naming and source-of-truth rules
- plan export/import and review flow with vendors or internal localization
- identify screens and systems sensitive to expansion or RTL
- test fonts, truncation, and fallback behavior
Outputs
- localization workflow
- key management rules
- locale risk list
- QA localization checklist
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- narrative-designer
- ui-ux-designer
- doc-updater
Related Commands
- update-docs
- verify
- release-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.