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Localization pipeline

Skill MRCalderon3D/everything-game-dev-code/skills/art-audio-content/localization-pipeline

Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.From its SKILL.md

Install
npx -y skills add MRCalderon3D/everything-game-dev-code --skill localization-pipeline

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SKILL.md

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Localization Pipeline

Purpose

Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.

Use When

  • the game will ship in multiple languages
  • text is growing fast
  • UI is not resilient to expansion

Inputs

  • text inventory
  • supported locales
  • UI constraints
  • narrative and subtitle requirements

Process

  1. separate localizable text from hardcoded content
  2. define key naming and source-of-truth rules
  3. plan export/import and review flow with vendors or internal localization
  4. identify screens and systems sensitive to expansion or RTL
  5. test fonts, truncation, and fallback behavior

Outputs

  • localization workflow
  • key management rules
  • locale risk list
  • QA localization checklist

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • narrative-designer
  • ui-ux-designer
  • doc-updater

Related Commands

  • update-docs
  • verify
  • release-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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