Audio implementation
Skill MRCalderon3D/everything-game-dev-code/skills/art-audio-content/audio-implementation
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.From its SKILL.md
npx -y skills add MRCalderon3D/everything-game-dev-code --skill audio-implementationAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
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Audio Implementation
Purpose
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
Use When
- audio content is entering implementation
- mixing is unclear
- audio cues matter for gameplay or accessibility
Inputs
- audio design goals
- event map
- platform constraints
- subtitle or accessibility requirements
Process
- define event-driven audio behaviors and ownership
- set category mixing and ducking rules
- handle looping, transitions, and interrupt behavior deliberately
- ensure critical information is not audio-only without backup
- test audio in representative gameplay contexts
Outputs
- audio implementation map
- mixing rules
- event-trigger notes
- accessibility follow-up items
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- audio-designer
- ui-ux-designer
- accessibility-reviewer
Related Commands
- audio-pass
- verify
- update-docs
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.