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Audio implementation

Skill MRCalderon3D/everything-game-dev-code/skills/art-audio-content/audio-implementation

Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.From its SKILL.md

Install
npx -y skills add MRCalderon3D/everything-game-dev-code --skill audio-implementation

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SKILL.md

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Audio Implementation

Purpose

Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.

Use When

  • audio content is entering implementation
  • mixing is unclear
  • audio cues matter for gameplay or accessibility

Inputs

  • audio design goals
  • event map
  • platform constraints
  • subtitle or accessibility requirements

Process

  1. define event-driven audio behaviors and ownership
  2. set category mixing and ducking rules
  3. handle looping, transitions, and interrupt behavior deliberately
  4. ensure critical information is not audio-only without backup
  5. test audio in representative gameplay contexts

Outputs

  • audio implementation map
  • mixing rules
  • event-trigger notes
  • accessibility follow-up items

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • audio-designer
  • ui-ux-designer
  • accessibility-reviewer

Related Commands

  • audio-pass
  • verify
  • update-docs

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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