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Sprint planning

Skill monikazapisek/design-engineering-playbook/agents/agent-agile-master/skills/sprint-planning

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npx -y skills add monikazapisek/design-engineering-playbook --skill sprint-planning

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Sprint planning ceremony — step-by-step for solo practitioner

SKILL.md

4.2 KB, as published. Nobody here has run it

Sprint Planning

Purpose

Decide what to build in the next sprint. For solo: clarify goals, select items from backlog, break into tasks, set definition of done.

When to run

  • Start of every sprint (weekly in ultra-lean)
  • When backlog is messy and needs structure
  • When starting a new feature/project

Duration

  • Solo: 30-45 minutes
  • With context: up to 60 minutes

Knowledge to load (on demand)

SituationReference
Need estimation helpCohn, Estimating With Story Points (Modules 1-2) — Mountain Goat Software
Need story splitting helpCohn, Better User Stories (Modules 1-2) — Mountain Goat Software
Need sprint length guidanceCohn, Scrum Repair Guide (Module 3: Sprinting) — Mountain Goat Software
Need planning contextGothelf & Seiden, Lean UX — collaborative design, MVPs

Reguła: load only the specific module/section needed, not the full course.

Step-by-step

Step 1: Context Review (5 min)

Read current state:

  • What's in the backlog?
  • What's the project's current focus? (Check strategy/ or memory/decisions.md)
  • Any blockers from last retro?

Output: "Current state: [1-2 sentences]"

Step 2: Sprint Goal (5 min)

Answer: "What's the one thing that makes this sprint successful?"

For solo, this is critical — without a team to distribute work, focus is everything.

Format: "This sprint I will [concrete outcome] so that [reason]."

Examples:

  • "This sprint I will ship the Button component spec so that I can start selling it."
  • "This sprint I will complete the token mapping for 3 components so that code generation works."

Step 3: Backlog Selection (10 min)

From the backlog, select items that serve the sprint goal.

Selection criteria:

  1. Directly serves sprint goal? → Must have
  2. Enables future work? → Nice to have
  3. "Would be cool"? → Parking lot (defer)

For solo: max 3-5 items per sprint. Less is more.

Estimation (if needed):

  • Use t-shirt sizing (XS/S/M/L/XL) for quick relative sizing
  • Story points only if you have velocity history
  • If no history: just sequence by priority, don't estimate yet

Step 4: Task Breakdown (10 min)

For each selected item, break into tasks:

Task format:

[ ] Task description (owner: me, estimated: X hours/days)

Rules:

  • Max 2 days per task. If bigger → split further.
  • Each task should produce something visible (code, spec, design)
  • Include "done" criteria per task

Step 5: Definition of Done (5 min)

For this sprint, what does "done" mean?

Component-level DoD (for design-handoff-lab):

  • Spec.md written
  • Tokens JSON generated
  • React/HTML code working in Storybook
  • Figma source reference documented
  • Changelog updated

Sprint-level DoD:

  • All selected items completed
  • Retro completed
  • Backlog updated with learnings

Step 6: Commit (5 min)

Write sprint commitment to memory/decisions.md or project tracking:

## Sprint [N] — [date]
Goal: [one sentence]
Items: [list]
DoD: [confirmed]

Anti-patterns to watch

  • Too many items. If you select >5 items for a solo sprint, you're dreaming. Cut to 3.
  • No sprint goal. Without a goal, you're just doing random tasks. Always have one.
  • Skipping estimation. Even rough sizing prevents overcommitment.
  • No task breakdown. "Build feature X" is not a task. Break it down.
  • Planning too long. 45 min max for solo. If it takes longer, your backlog needs refinement first.

After planning

  • Start working on item #1 immediately
  • Daily check-in (5 min self-scrum): "What did I do? What's next? Any blockers?"
  • Track actual vs planned for velocity building

Framework Credits

Ten skill korzysta z frameworków i koncepcji opisanych w ATTRIBUTION.md:

  • Scrum Guide (Schwaber & Sutherland) — sprint, sprint goal, DoD
  • Agile Estimating and Planning (Cohn) — velocity, relative sizing
  • Planning Poker (Grenning) — Fibonacci-scale estimation
  • Better User Stories (Cohn) — story splitting, INVEST

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