agentsclimarketplace

Llama cpp

Skill maystudios/claude-skills/llama-cpp

Production-ready Claude Code skills for Unreal Engine 5, llama.cpp, and OpenCode CLI integration. Built by maystudios.

Install
npx -y skills add maystudios/claude-skills --skill llama-cpp

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Guide for llama.cpp, the C/C++ LLM inference framework by ggml-org. Covers the C API (llama.h), GGUF format, quantization (Q4_K_M, Q8_0, IQ4_XS), CMake builds, GPU backends (CUDA, Vulkan, Metal, ROCm), HTTP server with OpenAI-compatible API, embeddings, grammar constraints, function calling, LoRA, speculative decoding, multimodal, and UE5 integration. Use when: llama.cpp, GGUF models, local LLM inference, llama.h, llama-server, quantizing, ggml, building/linking llama.cpp, GPU acceleration, llama.cpp embeddings, grammar/JSON output, llama.cpp in Unreal Engine, llama_* API functions, GGUF format, converting HuggingFace to GGUF, or comparing with vLLM/Ollama/TensorRT-LLM.

SKILL.md

8.1 KB, as published. Nobody here has run it

llama.cpp -- C/C++ LLM Inference Framework Guide

Official Documentation

SourceURL
GitHub Repositoryhttps://github.com/ggml-org/llama.cpp
C API Header (llama.h)https://github.com/ggml-org/llama.cpp/blob/master/include/llama.h
C++ RAII Wrappershttps://github.com/ggml-org/llama.cpp/blob/master/include/llama-cpp.h
Build Instructionshttps://github.com/ggml-org/llama.cpp/blob/master/docs/build.md
Server Documentationhttps://github.com/ggml-org/llama.cpp/blob/master/tools/server/README.md
Quantization Toolhttps://github.com/ggml-org/llama.cpp/blob/master/tools/quantize/README.md
GGUF Specificationhttps://github.com/ggml-org/ggml/blob/master/docs/gguf.md
Function Calling Docshttps://github.com/ggml-org/llama.cpp/blob/master/docs/function-calling.md
Multimodal Docshttps://github.com/ggml-org/llama.cpp/blob/master/docs/multimodal.md
Examples Directoryhttps://github.com/ggml-org/llama.cpp/tree/master/examples
HuggingFace GGUF Hubhttps://huggingface.co/docs/hub/gguf-llamacpp
Llama-Unreal Pluginhttps://github.com/getnamo/Llama-Unreal

What is llama.cpp?

llama.cpp is a pure C/C++ LLM inference engine with minimal dependencies, designed for high-performance local inference across CPUs and GPUs. Key properties:

  • MIT licensed, extremely active development (~daily releases, currently b8766+)
  • Widest hardware support: NVIDIA (CUDA), AMD (ROCm/Vulkan), Apple (Metal), Intel (SYCL/Vulkan), Qualcomm (OpenCL), ARM, WebGPU
  • GGUF model format: single-file, mmap-compatible, 40+ quantization types from 1.5-bit to 16-bit
  • Built-in HTTP server: OpenAI-compatible API, Anthropic Messages API, streaming, function calling, multimodal
  • Language bindings: Python (llama-cpp-python), Go, Rust, C#, Node.js, Java, Swift, and more

Quick Start

Run a model via server (fastest path)

# Install
brew install llama.cpp    # macOS/Linux
winget install llama.cpp  # Windows

# Start server with a HuggingFace model
llama-server -hf bartowski/Llama-3.3-70B-Instruct-GGUF:Q4_K_M -ngl 99

# Query via curl
curl http://localhost:8080/v1/chat/completions \
  -H "Content-Type: application/json" \
  -d '{"messages":[{"role":"user","content":"Hello"}],"temperature":0.8}'

Embed in a C++ project (library usage)

#include "llama.h"

// 1. Init backends and load model
ggml_backend_load_all();
auto params = llama_model_default_params();
params.n_gpu_layers = 99;
llama_model * model = llama_model_load_from_file("model.gguf", params);

// 2. Create context
auto ctx_params = llama_context_default_params();
ctx_params.n_ctx = 4096;
llama_context * ctx = llama_init_from_model(model, ctx_params);

// 3. Tokenize, decode, sample (see C API reference for full pattern)

Build from source with GPU

git clone https://github.com/ggml-org/llama.cpp && cd llama.cpp
cmake -B build -DGGML_CUDA=ON      # or GGML_VULKAN=ON, GGML_METAL=ON
cmake --build build --config Release -j

Core Architecture

llama.cpp/
  include/
    llama.h          # C API (primary interface)
    llama-cpp.h      # C++ RAII wrappers (unique_ptr aliases)
    ggml.h           # Tensor computation library
  common/
    common.h         # High-level convenience layer
  tools/
    server/          # HTTP server (llama-server)
    quantize/        # Model quantization tool
  examples/
    simple/          # Minimal inference example
    simple-chat/     # Multi-turn chat example

Inference pipeline:

Model (GGUF file)
  -> llama_model_load_from_file()  [load + mmap weights]
  -> llama_init_from_model()       [create context with KV cache]
  -> llama_tokenize()              [text -> tokens]
  -> llama_decode()                [run transformer, fill KV cache]
  -> llama_get_logits()            [get output probabilities]
  -> llama_sampler_sample()        [select next token]
  -> llama_token_to_piece()        [token -> text]
  -> repeat decode/sample loop until EOS

Quantization Quick Reference

TypeBitsQualityRecommended For
Q4_K_M~4.5GoodDefault choice -- best quality/size balance
Q5_K_M~5.5Very goodWhen ~20% more space is acceptable
Q8_08Near-losslessValidation, quality-critical tasks
IQ4_XS~4.25Best at 4-bitWith imatrix, slightly smaller than Q4_K_M
Q3_K_M~3.5AcceptableRAM-constrained scenarios
IQ2_XS~2.3ReducedExtreme compression (needs imatrix)
F1616ReferenceFull precision baseline
# Quantize a model
llama-quantize model-f16.gguf model-q4km.gguf Q4_K_M

# Convert from HuggingFace
python convert_hf_to_gguf.py /path/to/hf_model --outfile model.gguf

GPU Backends

BackendFlagHardware
CUDAGGML_CUDA=ONNVIDIA GPUs
Metalauto on macOSApple Silicon
VulkanGGML_VULKAN=ONCross-platform (NVIDIA/AMD/Intel)
HIPGGML_HIP=ONAMD GPUs (ROCm)
SYCLGGML_SYCL=ONIntel GPUs

GPU offloading (-ngl 99) is the single most impactful performance setting.

Server API

The built-in server provides OpenAI-compatible endpoints:

EndpointPurpose
POST /v1/chat/completionsChat (streaming supported)
POST /v1/completionsText completion
POST /v1/embeddingsEmbeddings
POST /v1/messagesAnthropic Messages API
POST /completionNative API with full parameter control
GET /healthHealth check
GET /metricsPrometheus metrics

Features: function calling (--jinja), grammar constraints (--grammar/--json-schema), multimodal (vision+audio), parallel decoding, speculative decoding, router mode, LoRA hot-swap, built-in web UI.

CMake Integration

# Method 1: Subdirectory (embedding)
add_subdirectory(vendor/llama.cpp)
target_link_libraries(myapp PRIVATE llama ggml)

# Method 2: Installed package
find_package(llama REQUIRED)
target_link_libraries(myapp PRIVATE llama)

Detailed Reference Documents

  • C/C++ API reference: See references/c-api-reference.md for complete llama.h function signatures, types, enums, structs, sampling chain API, and full working examples
  • Build system & integration: See references/build-and-integration.md for all CMake options, GPU backend builds, library linking methods, Docker, and package managers
  • Server REST API: See references/server-api.md for all HTTP endpoints, CLI flags, environment variables, curl examples, function calling, grammar constraints, and Python client usage
  • GGUF & quantization: See references/quantization-guide.md for GGUF format spec, all 40+ quantization types, imatrix generation, model conversion, hardware requirements, and supported architectures
  • Performance & GPU backends: See references/performance-and-backends.md for backend comparison, CUDA/Vulkan/Metal optimization, memory management, speculative decoding, and hardware recommendations
  • Unreal Engine integration: See references/unreal-engine-integration.md for Llama-Unreal plugin, custom C++ integration with Build.cs, HTTP server approach, performance in-game, and common UE pitfalls

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.