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Google ai studio tts

Skill maystudios/claude-skills/google-ai-studio-tts

Production-ready Claude Code skills for Unreal Engine 5, llama.cpp, and OpenCode CLI integration. Built by maystudios.

Install
npx -y skills add maystudios/claude-skills --skill google-ai-studio-tts

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Generate speech, podcasts, voiceovers, and multi-speaker dialogue with Google AI Studio's Gemini Flash TTS by driving the live web app in Chrome via the claude-in-chrome MCP server. Use whenever the user asks to (1) create a podcast, audiobook chapter, narration, audio drama, or voiceover with Gemini / Google AI Studio TTS; (2) turn a script into multi-speaker audio (e.g. "two-host podcast", "Speaker 1 / Speaker 2 dialogue", "Puck and Zephyr"); (3) tweak a TTS prompt with Scene, Sample Context, Director's note (Style/Pace/Accent), Audio Profile, voice picker, or Temperature; or (4) render audio with inline tags like [enthusiastic], [whispers], [laughs]. Triggers on phrases like "use AI Studio TTS", "generate this podcast in AI Studio", "render with gemini-3.1-flash-tts-preview", "speak this with Aoede/Puck/Zephyr", or any request for browser-driven Gemini speech generation.

SKILL.md

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Google AI Studio TTS (browser-driven)

Overview

This skill drives https://aistudio.google.com/generate-speech in the user's already-open Chrome (via the claude-in-chrome MCP tools) to render audio with Gemini Flash TTS. The user must already be signed in to Google AI Studio in Chrome — never create accounts, never enter passwords, never share credentials.

There are two input modes in the UI. Choose based on what the user asked for:

User intentModeWhy
Single narrator, monologue, or short voiceoverTextOne textarea, fastest path.
Multi-speaker dialogue with simple Speaker 1: … linesTextSame single textarea — prefix lines with Speaker 1:, Speaker 2:.
Multi-speaker with per-line speaker chip, finer control, easy editingComposerOne block per utterance, each with its own voice chip.
Anything where the user explicitly mentions "scene", "sample context", "director's note", or wants the speaker chips visibleComposerMatches the visible UI elements they're referring to.

Both modes share the Scene and Sample Context fields and the Speaker settings panel on the right.

Required tools

Load these claude-in-chrome MCP tools via ToolSearch before starting:

select:mcp__claude-in-chrome__tabs_context_mcp,mcp__claude-in-chrome__tabs_create_mcp,mcp__claude-in-chrome__navigate,mcp__claude-in-chrome__find,mcp__claude-in-chrome__form_input,mcp__claude-in-chrome__javascript_tool,mcp__claude-in-chrome__computer

End-to-end workflow

1. Open the page

tabs_context_mcp({ createIfEmpty: true })
navigate({ tabId, url: "https://aistudio.google.com/generate-speech?model=gemini-3.1-flash-tts-preview" })

If the URL shows a banner that the chosen model is unavailable and AI Studio auto-switched to another (e.g. gemini-3.1-flash-tts-preview), accept it — don't fight the redirect. Close the dismiss-banner ("X") with a click before continuing so it doesn't cover Run controls.

2. Pick the mode

The two toggle buttons live at the top right of the playground:

// Switch to Composer
document.querySelectorAll('button.toggle-button').forEach(b => {
  if (b.innerText.trim().endsWith('Composer')) b.click();
});
// or for Text
document.querySelectorAll('button.toggle-button').forEach(b => {
  if (b.innerText.trim().endsWith('Text')) b.click();
});

The active toggle has class ms-button-active.

3. Fill the shared fields

Both modes share:

  • Scene (sets the acoustic / situational frame): textarea[aria-label="Scene"]
  • Sample Context (gives the model a tone reference): textarea[aria-label="Sample Context"]

These are Angular textareas. Plain el.value = ... will NOT trigger Angular's form binding — use the helper in references/selectors.md, or prefer the form_input MCP tool with a ref obtained from find.

Leave these fields empty if the user did not provide a scene / sample context. They are optional.

4a. Fill input — Text mode

One textarea: textarea[aria-label="Enter a prompt"].

Format conventions (these are not validated by the UI but are what the model is trained on):

  • Single narrator: just write the text. Optionally prepend an inline tag, e.g. [warm] Welcome to today's episode.
  • Multi-speaker: prefix each line with Speaker 1:, Speaker 2:, …
Speaker 1: [enthusiastic] Welcome back to the show!
Speaker 2: [agreement] Thanks, glad to be here.

See references/audio-tags.md for the inline-tag vocabulary.

4b. Fill input — Composer mode

Composer renders one speech block per utterance. Each block has:

  • A speaker chip: button.voice-chip.ms-button-filter-chip (text reads Speaker N - VoiceName)
  • A textarea: textarea[aria-label="Speech block text"]

To add a new block: click button.add-speech-block-button. The new block inherits the previous speaker by default.

To populate Composer from a script:

  1. Make sure the existing blocks match what you need (delete extras with the per-block × button if necessary).
  2. For each line in the script, ensure a block exists; click "add speech block" to create more.
  3. Set the text of each block (textarea[aria-label="Speech block text"], indexed in DOM order).
  4. Set the speaker chip per block (see Step 5).

5. Choose voices

The right-hand Speaker settings panel shows one card per active speaker (Speaker 1, Speaker 2, …). Clicking a card opens the full voice picker drawer with 32 voices. See references/voices.md for the full catalogue with their character traits.

Inside the voice picker drawer:

  • Audio Profile — free text, e.g. "An authoritative main news anchor."
  • Director's note — three dropdowns: Style (e.g. Vocal Smile), Pace (e.g. Rapid Fire), Accent (e.g. American (Gen)).
  • Voice — searchable list. Click a voice to select it.

Close the drawer by clicking the × in its top-right when done. The active voice card on the playground has class active-voice-card.

In Composer mode each block's voice chip can be changed independently — clicking it opens a popover where you assign that block to Speaker 1, Speaker 2, … or add a new speaker.

6. (Optional) Adjust Temperature

Expand "Model settings" (right panel, above Speaker settings) to reveal Temperature. Range 0–2, default 1. The number input is input.slider-number-input near the label "Temperature". Higher = more variation in delivery. Only touch this if the user asked for it.

7. Run generation

Click button.ctrl-enter-submits (the "Run Ctrl ↵" button at the bottom right), or press Ctrl+Enter while focus is in the prompt area:

document.querySelector('button.ctrl-enter-submits').click();

Generation usually takes 5–30 s depending on length. Poll for completion by checking the audio player's duration counter (the right-hand 0:00 / X:XX increments once render is done) or by watching for the download icon to become enabled.

8. Hand off / download

Tell the user the audio is ready and point at the playback controls. Downloading is the user's choice — only click the download (cloud-arrow) icon if the user asked for a file.

Style guidance for prompting

  • Inline tags belong inside the speaker line, e.g. Speaker 1: [whispers] don't tell anyone. They do not stack across lines.
  • Scene is for acoustics + setting, not the script. Bad: "Speaker 1 says hi". Good: "Quiet kitchen, morning light, minimal reverb."
  • Sample Context is for delivery tone, e.g. "Podcast style, fast, slightly overlapping pacing, energetic and warm."
  • For two-host podcasts, Puck (Upbeat / Middle pitch) + Zephyr (Bright / Higher pitch) is the AI Studio default and a safe baseline. See references/voices.md for alternatives.

What NOT to do

  • Don't sign in, accept new ToS, or change account settings — those are off-limits.
  • Don't download generated audio without an explicit user ask.
  • Don't navigate away from the AI Studio tab while a render is in flight.
  • Don't fabricate voice names — the catalogue is fixed at 32 (see references/voices.md). If the user asks for a voice not in the list, suggest the closest match.
  • Don't el.value = "…" on Angular textareas without dispatching input and change events; the form will revert. Use the helper in references/selectors.md or form_input.

Keep looking

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