Google ai studio tts
Production-ready Claude Code skills for Unreal Engine 5, llama.cpp, and OpenCode CLI integration. Built by maystudios.
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Generate speech, podcasts, voiceovers, and multi-speaker dialogue with Google AI Studio's Gemini Flash TTS by driving the live web app in Chrome via the claude-in-chrome MCP server. Use whenever the user asks to (1) create a podcast, audiobook chapter, narration, audio drama, or voiceover with Gemini / Google AI Studio TTS; (2) turn a script into multi-speaker audio (e.g. "two-host podcast", "Speaker 1 / Speaker 2 dialogue", "Puck and Zephyr"); (3) tweak a TTS prompt with Scene, Sample Context, Director's note (Style/Pace/Accent), Audio Profile, voice picker, or Temperature; or (4) render audio with inline tags like [enthusiastic], [whispers], [laughs]. Triggers on phrases like "use AI Studio TTS", "generate this podcast in AI Studio", "render with gemini-3.1-flash-tts-preview", "speak this with Aoede/Puck/Zephyr", or any request for browser-driven Gemini speech generation.
SKILL.md
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Google AI Studio TTS (browser-driven)
Overview
This skill drives https://aistudio.google.com/generate-speech in the user's already-open Chrome (via the claude-in-chrome MCP tools) to render audio with Gemini Flash TTS. The user must already be signed in to Google AI Studio in Chrome — never create accounts, never enter passwords, never share credentials.
There are two input modes in the UI. Choose based on what the user asked for:
| User intent | Mode | Why |
|---|---|---|
| Single narrator, monologue, or short voiceover | Text | One textarea, fastest path. |
Multi-speaker dialogue with simple Speaker 1: … lines | Text | Same single textarea — prefix lines with Speaker 1:, Speaker 2:. |
| Multi-speaker with per-line speaker chip, finer control, easy editing | Composer | One block per utterance, each with its own voice chip. |
| Anything where the user explicitly mentions "scene", "sample context", "director's note", or wants the speaker chips visible | Composer | Matches the visible UI elements they're referring to. |
Both modes share the Scene and Sample Context fields and the Speaker settings panel on the right.
Required tools
Load these claude-in-chrome MCP tools via ToolSearch before starting:
select:mcp__claude-in-chrome__tabs_context_mcp,mcp__claude-in-chrome__tabs_create_mcp,mcp__claude-in-chrome__navigate,mcp__claude-in-chrome__find,mcp__claude-in-chrome__form_input,mcp__claude-in-chrome__javascript_tool,mcp__claude-in-chrome__computer
End-to-end workflow
1. Open the page
tabs_context_mcp({ createIfEmpty: true })
navigate({ tabId, url: "https://aistudio.google.com/generate-speech?model=gemini-3.1-flash-tts-preview" })
If the URL shows a banner that the chosen model is unavailable and AI Studio auto-switched to another (e.g. gemini-3.1-flash-tts-preview), accept it — don't fight the redirect. Close the dismiss-banner ("X") with a click before continuing so it doesn't cover Run controls.
2. Pick the mode
The two toggle buttons live at the top right of the playground:
// Switch to Composer
document.querySelectorAll('button.toggle-button').forEach(b => {
if (b.innerText.trim().endsWith('Composer')) b.click();
});
// or for Text
document.querySelectorAll('button.toggle-button').forEach(b => {
if (b.innerText.trim().endsWith('Text')) b.click();
});
The active toggle has class ms-button-active.
3. Fill the shared fields
Both modes share:
- Scene (sets the acoustic / situational frame):
textarea[aria-label="Scene"] - Sample Context (gives the model a tone reference):
textarea[aria-label="Sample Context"]
These are Angular textareas. Plain el.value = ... will NOT trigger Angular's form binding — use the helper in references/selectors.md, or prefer the form_input MCP tool with a ref obtained from find.
Leave these fields empty if the user did not provide a scene / sample context. They are optional.
4a. Fill input — Text mode
One textarea: textarea[aria-label="Enter a prompt"].
Format conventions (these are not validated by the UI but are what the model is trained on):
- Single narrator: just write the text. Optionally prepend an inline tag, e.g.
[warm] Welcome to today's episode. - Multi-speaker: prefix each line with
Speaker 1:,Speaker 2:, …
Speaker 1: [enthusiastic] Welcome back to the show!
Speaker 2: [agreement] Thanks, glad to be here.
See references/audio-tags.md for the inline-tag vocabulary.
4b. Fill input — Composer mode
Composer renders one speech block per utterance. Each block has:
- A speaker chip:
button.voice-chip.ms-button-filter-chip(text readsSpeaker N - VoiceName) - A textarea:
textarea[aria-label="Speech block text"]
To add a new block: click button.add-speech-block-button. The new block inherits the previous speaker by default.
To populate Composer from a script:
- Make sure the existing blocks match what you need (delete extras with the per-block
×button if necessary). - For each line in the script, ensure a block exists; click "add speech block" to create more.
- Set the text of each block (
textarea[aria-label="Speech block text"], indexed in DOM order). - Set the speaker chip per block (see Step 5).
5. Choose voices
The right-hand Speaker settings panel shows one card per active speaker (Speaker 1, Speaker 2, …). Clicking a card opens the full voice picker drawer with 32 voices. See references/voices.md for the full catalogue with their character traits.
Inside the voice picker drawer:
- Audio Profile — free text, e.g. "An authoritative main news anchor."
- Director's note — three dropdowns: Style (e.g. Vocal Smile), Pace (e.g. Rapid Fire), Accent (e.g. American (Gen)).
- Voice — searchable list. Click a voice to select it.
Close the drawer by clicking the × in its top-right when done. The active voice card on the playground has class active-voice-card.
In Composer mode each block's voice chip can be changed independently — clicking it opens a popover where you assign that block to Speaker 1, Speaker 2, … or add a new speaker.
6. (Optional) Adjust Temperature
Expand "Model settings" (right panel, above Speaker settings) to reveal Temperature. Range 0–2, default 1. The number input is input.slider-number-input near the label "Temperature". Higher = more variation in delivery. Only touch this if the user asked for it.
7. Run generation
Click button.ctrl-enter-submits (the "Run Ctrl ↵" button at the bottom right), or press Ctrl+Enter while focus is in the prompt area:
document.querySelector('button.ctrl-enter-submits').click();
Generation usually takes 5–30 s depending on length. Poll for completion by checking the audio player's duration counter (the right-hand 0:00 / X:XX increments once render is done) or by watching for the download icon to become enabled.
8. Hand off / download
Tell the user the audio is ready and point at the playback controls. Downloading is the user's choice — only click the download (cloud-arrow) icon if the user asked for a file.
Style guidance for prompting
- Inline tags belong inside the speaker line, e.g.
Speaker 1: [whispers] don't tell anyone. They do not stack across lines. - Scene is for acoustics + setting, not the script. Bad: "Speaker 1 says hi". Good: "Quiet kitchen, morning light, minimal reverb."
- Sample Context is for delivery tone, e.g. "Podcast style, fast, slightly overlapping pacing, energetic and warm."
- For two-host podcasts, Puck (Upbeat / Middle pitch) + Zephyr (Bright / Higher pitch) is the AI Studio default and a safe baseline. See references/voices.md for alternatives.
What NOT to do
- Don't sign in, accept new ToS, or change account settings — those are off-limits.
- Don't download generated audio without an explicit user ask.
- Don't navigate away from the AI Studio tab while a render is in flight.
- Don't fabricate voice names — the catalogue is fixed at 32 (see references/voices.md). If the user asks for a voice not in the list, suggest the closest match.
- Don't
el.value = "…"on Angular textareas without dispatchinginputandchangeevents; the form will revert. Use the helper in references/selectors.md orform_input.