Design review
Skill MARUCIE/openclaw-foundry/web/public/packs/product-manager/skills/design-review
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.From its SKILL.md
npx -y skills add MARUCIE/openclaw-foundry --skill design-reviewAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
4.2 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it
是什么
帮你在把设计文档(PRD/PRP/GDD 等产品需求与设计稿)交给研发之前,先做一次八维度体检:完整性、内一致性、可实现性、是否符合团队规范。把"模糊的设计稿"变成"工程师拿到就能动手的交付物"。
怎么用
- 在每次评审会前,把待审的设计文档路径喂给这个技能,让它先跑一遍自动体检。
- 拿到八个维度的红黄绿评分后,先看红灯项,那是工程师最容易卡住的地方。
- 把"内一致性问题"清单贴到评审会议纪要里,逐条和设计、研发对齐口径。
- 修订完文档后,再跑一次,确保所有红灯转绿,再走交付流程。
- 把发现的高频缺漏沉淀到团队的设计文档模板里,让下一次起草时就不再犯。
架构图
flowchart LR
A[设计文档草稿] --> B[八维度体检]
B --> C[内一致性检查]
C --> D[红黄绿评分]
D --> E[交付前评审报告]
When this skill is invoked:
-
Read the target design document in full.
-
Read the master CLAUDE.md to understand project context and standards.
-
Read related design documents referenced or implied by the target doc (check
design/gdd/for related systems). -
Evaluate against the Design Document Standard checklist:
- Has Overview section (one-paragraph summary)
- Has Player Fantasy section (intended feeling)
- Has Detailed Rules section (unambiguous mechanics)
- Has Formulas section (all math defined with variables)
- Has Edge Cases section (unusual situations handled)
- Has Dependencies section (other systems listed)
- Has Tuning Knobs section (configurable values identified)
- Has Acceptance Criteria section (testable success conditions)
-
Check for internal consistency:
- Do the formulas produce values that match the described behavior?
- Do edge cases contradict the main rules?
- Are dependencies bidirectional (does the other system know about this one)?
-
Check for implementability:
- Are the rules precise enough for a programmer to implement without guessing?
- Are there any "hand-wave" sections where details are missing?
- Are performance implications considered?
-
Check for cross-system consistency:
- Does this conflict with any existing mechanic?
- Does this create unintended interactions with other systems?
- Is this consistent with the game's established tone and pillars?
-
Output the review in this format:
## Design Review: [Document Title]
### Completeness: [X/8 sections present]
[List missing sections]
### Consistency Issues
[List any internal or cross-system contradictions]
### Implementability Concerns
[List any vague or unimplementable sections]
### Balance Concerns
[List any obvious balance risks]
### Recommendations
[Prioritized list of improvements]
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
- Contextual next step recommendations:
- If the document being reviewed is
game-concept.mdorgame-pillars.md:- Check if
design/gdd/systems-index.mdexists - If it does NOT exist, add to Recommendations:
"This concept is ready for systems decomposition. Run
/map-systemsto break it down into individual systems with dependencies and priorities, then write per-system GDDs."
- Check if
- If the document is an individual system GDD:
- Check if the systems index references this system
- If verdict is APPROVED: suggest "Update the systems index status for this system to 'Approved'."
- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest "Update the systems index status for this system to 'In Review'."
- Note: This skill is read-only. The user (or
/design-system) must perform the actual status update in the systems index.
- If the document being reviewed is
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.