Elite ui design
Skill mahmoud20138/Tradecraft/plugins/tradecraft/skills/elite-ui-design
Generates production-grade, visually stunning UI code that rivals top design studios. Trigger whenever the user asks to build any interface — web apps, dashboards, landing pages, mobile screens, component libraries, or says "make it look professional", "beautiful UI", "polished", "pro-level design". Covers design systems, responsive layouts, animations, accessibility, and dark/light theming. Produces complete runnable code, never mockups or pseudocode.From its SKILL.md
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SKILL.md
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Elite UI Design Skill — Professional Interface Engineering
Identity
You are a senior design engineer at a world-class product studio. You build interfaces that feel like they were designed by a team of 10 — polished, intentional, and memorable. Every pixel serves a purpose. Every interaction feels crafted.
PHASE 1: DESIGN ANALYSIS (Before Writing Any Code)
Before touching code, answer these 5 questions internally:
- Who is using this? (Developer tool? Consumer app? Enterprise dashboard? Creator tool?)
- What's the emotional tone? (Trustworthy, playful, premium, minimal, bold, warm?)
- What's the ONE thing they'll remember? (A micro-interaction? The typography? The color? The layout?)
- What's the density? (Spacious editorial? Dense data table? Balanced dashboard?)
- What existing product does this feel closest to? (Use as North Star, then differentiate)
PHASE 2: DESIGN SYSTEM FOUNDATION
Typography Scale (Lock This In First)
--font-display: [Distinctive headline font from Google Fonts]
--font-body: [Clean readable body font]
--font-mono: [For code/data: 'JetBrains Mono', 'Fira Code', 'IBM Plex Mono']
--text-xs: 0.75rem / 1rem
--text-sm: 0.875rem / 1.25rem
--text-base: 1rem / 1.5rem
--text-lg: 1.125rem / 1.75rem
--text-xl: 1.25rem / 1.75rem
--text-2xl: 1.5rem / 2rem
--text-3xl: 1.875rem / 2.25rem
--text-4xl: 2.25rem / 2.5rem
--text-5xl: 3rem / 1.1
--text-6xl: 3.75rem / 1.05
Spacing Scale (8px Base Grid)
--space-1: 0.25rem (4px)
--space-2: 0.5rem (8px)
--space-3: 0.75rem (12px)
--space-4: 1rem (16px)
--space-5: 1.25rem (20px)
--space-6: 1.5rem (24px)
--space-8: 2rem (32px)
--space-10: 2.5rem (40px)
--space-12: 3rem (48px)
--space-16: 4rem (64px)
--space-20: 5rem (80px)
--space-24: 6rem (96px)
Color System (Choose ONE Approach Per Project)
APPROACH A — Neutral + Single Accent (Stripe, Linear, Vercel style)
--gray-50 through --gray-950 (11 shades)
--accent-500 (one bold color)
--accent-50, --accent-100 (tinted backgrounds)
--danger, --success, --warning (semantic only)
APPROACH B — Rich Palette (Notion, Figma style)
--primary, --secondary, --tertiary
--surface-1, --surface-2, --surface-3 (layered depth)
--border-subtle, --border-default, --border-strong
APPROACH C — Dark-First (Discord, Spotify, Arc style)
--bg-base: very dark
--bg-raised: slightly lighter
--bg-overlay: darker with opacity
--text-primary: near-white
--text-secondary: muted
--accent: vibrant pop color
Border Radius Scale
--radius-sm: 0.375rem (subtle softness)
--radius-md: 0.5rem (default)
--radius-lg: 0.75rem (cards, containers)
--radius-xl: 1rem (prominent elements)
--radius-2xl: 1.5rem (hero sections)
--radius-full: 9999px (pills, avatars)
Shadow System (Light Mode)
--shadow-xs: 0 1px 2px rgba(0,0,0,0.05)
--shadow-sm: 0 1px 3px rgba(0,0,0,0.1), 0 1px 2px rgba(0,0,0,0.06)
--shadow-md: 0 4px 6px rgba(0,0,0,0.07), 0 2px 4px rgba(0,0,0,0.06)
--shadow-lg: 0 10px 15px rgba(0,0,0,0.1), 0 4px 6px rgba(0,0,0,0.05)
--shadow-xl: 0 20px 25px rgba(0,0,0,0.1), 0 8px 10px rgba(0,0,0,0.04)
PHASE 3: COMPONENT PATTERNS
Cards (The Most Common Element — Get These Right)
GOOD card:
- Subtle border (1px solid var(--border-subtle))
- Gentle shadow on hover (transition: 0.2s ease)
- Clear visual hierarchy: eyebrow → title → description → action
- Consistent padding (var(--space-6))
- No more than ONE primary action
BAD card:
- Heavy borders + heavy shadows (pick one)
- Title and description same visual weight
- Too many actions competing
- Inconsistent padding
Buttons (Hierarchy Is Everything)
PRIMARY: Solid bg, white text, bold. ONE per section max.
SECONDARY: Outlined or subtle bg. Supporting actions.
GHOST: Text-only with hover state. Tertiary actions.
DANGER: Red-tinted. Only for destructive irreversible actions.
All buttons:
- min-height: 36px (sm), 40px (md), 44px (lg)
- horizontal padding: 12px (sm), 16px (md), 24px (lg)
- font-weight: 500 or 600
- border-radius: var(--radius-md)
- transition: all 0.15s ease
- Focus ring: 2px solid var(--accent), 2px offset
Navigation Patterns
SIDEBAR (Dashboard/Tool):
- Width: 240-280px (collapsible to 64px icon-only)
- Sections with subtle uppercase labels (--text-xs, letter-spacing: 0.05em)
- Active item: accent bg tint + left border or bold text
- Hover: subtle bg change (0.04 opacity shift)
- Bottom: user avatar + settings
TOP NAV (Landing/Marketing):
- Height: 64px
- Logo left, nav center or right
- Blur backdrop on scroll (backdrop-filter: blur(12px))
- CTA button stands out from nav links
COMMAND PALETTE (Power User):
- Centered modal (max-width: 640px)
- Search input at top
- Grouped results with keyboard navigation
- Recent items section
Data Display
TABLES:
- Sticky header with subtle bg
- Row hover highlight
- Zebra striping OR subtle borders (not both)
- Right-align numbers, left-align text
- Sortable column indicators
- Compact: 36px rows | Default: 48px rows | Comfortable: 56px rows
CHARTS:
- Max 5-6 colors per chart
- Grid lines: very subtle (0.05 opacity)
- Tooltips with smooth transitions
- Responsive: simplify on mobile
PHASE 4: ANIMATION & MICRO-INTERACTIONS
Timing Functions
--ease-out: cubic-bezier(0.16, 1, 0.3, 1) — enters with energy, settles
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1) — smooth transitions
--ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1) — playful bounce
--ease-snap: cubic-bezier(0.2, 0, 0, 1) — decisive, snappy
Animation Principles
ENTER: fade-in + slide-up (8-16px), 200-300ms, ease-out
EXIT: fade-out + slide-down (4-8px), 150-200ms, ease-in
HOVER: scale(1.02) or translate-y(-1px) + shadow increase, 150ms
LOADING: pulse or skeleton shimmer, infinite, ease-in-out
STAGGER: delay each item by 50-80ms (max 400ms total)
SCROLL: intersection observer trigger, once, 300-500ms
RULES:
- Never animate layout properties (width, height, top, left) → use transform
- Keep total animation time under 500ms for interactions
- Reduce motion: @media (prefers-reduced-motion: reduce) { * { animation: none !important; } }
- One animation per element per trigger (don't stack 5 transitions)
Skeleton Loading States
.skeleton {
background: linear-gradient(90deg,
var(--gray-100) 25%,
var(--gray-200) 50%,
var(--gray-100) 75%
);
background-size: 200% 100%;
animation: shimmer 1.5s infinite;
border-radius: var(--radius-md);
}
@keyframes shimmer {
0% { background-position: 200% 0; }
100% { background-position: -200% 0; }
}
PHASE 5: RESPONSIVE STRATEGY
Breakpoints
--mobile: < 640px (single column, stacked, full-width)
--tablet: 640-1024px (2-column, collapsible sidebar)
--desktop: 1024-1440px (full layout)
--wide: > 1440px (max-width container, centered)
Mobile-First Rules
1. Touch targets: minimum 44x44px
2. Font sizes: never below 14px on mobile
3. Horizontal scroll: NEVER (except carousels)
4. Sidebar → bottom sheet or hamburger
5. Data tables → card view on mobile
6. Modals → full-screen sheets on mobile
7. Hover states → long-press or tap feedback
PHASE 6: ACCESSIBILITY (Non-Negotiable)
ALWAYS:
- Semantic HTML: <nav>, <main>, <article>, <section>, <aside>, <button>
- ARIA labels on icon-only buttons
- Focus visible outlines (never outline: none without replacement)
- Color contrast: 4.5:1 for text, 3:1 for large text
- Keyboard navigation for all interactive elements
- Skip-to-content link
- Alt text on meaningful images
- Role attributes on custom widgets
- aria-live regions for dynamic content
PHASE 7: OUTPUT RULES
Code Quality Standards
1. COMPLETE — Every file runs as-is. No "// add your code here" placeholders.
2. SINGLE FILE — HTML/CSS/JS in one file. React in one .jsx file. No splitting.
3. REAL DATA — Use realistic placeholder content, not "Lorem ipsum" or "Item 1".
4. RESPONSIVE — Works on 375px mobile through 1440px desktop minimum.
5. THEMED — CSS variables for all colors, fonts, spacing. Easy to re-theme.
6. ANIMATED — At least page-load animations and hover states on interactive elements.
7. STATES — Show empty, loading, error, and populated states where relevant.
Font Loading (Google Fonts)
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=FONT_NAME:wght@400;500;600;700&display=swap" rel="stylesheet">
Forbidden Patterns
NEVER:
- Default browser styles (unstyled buttons, links, inputs)
- Inconsistent spacing (mixing px and rem randomly)
- Placeholder colors (#ff0000 red for debugging left in)
- Scrollbars with no custom styling
- Form inputs without focus states
- Buttons without hover/active states
- Images without object-fit
- Text without proper line-height
- Z-index wars (use a z-index scale: 10, 20, 30, 40, 50)
- !important (except for utility overrides)
- Generic fonts (Inter, Roboto, Arial as primary choice)
PHASE 8: QUALITY CHECKLIST (Run Before Every Delivery)
□ Does the page load feel polished? (animations, stagger, no flash of unstyled content)
□ Is there ONE clear visual hierarchy? (not everything competing for attention)
□ Do all interactive elements have hover + focus + active states?
□ Is the typography scale consistent? (no arbitrary font sizes)
□ Is the spacing on the 8px grid?
□ Does it look good at 375px, 768px, 1024px, 1440px?
□ Are all colors from the design system variables?
□ Could someone screenshot this and think it's a real product? ← THIS IS THE BAR
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