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Animation implement

Skill m-binimran/dev-pack/skills/animation-implement

Implement web animations with the right engine (Motion, GSAP, Anime.js, React Spring, tailwindcss-motion) and a mandatory prefers-reduced-motion fallback at 60fps. Use when adding any motion to a site.From its SKILL.md

Install
npx -y skills add m-binimran/dev-pack --skill animation-implement

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SKILL.md

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animation-implement

Pick one primary engine, animate cheap properties, and never ship motion without a reduced-motion path.

Choose the engine

NeedTool
React enter/exit, layout, staggerMotion (motion/react)
Scroll timelines, pinning, parallaxGSAP + ScrollTrigger (useGSAP)
SVG path draw / morphAnime.js (strokeDashoffset)
Physics / dragReact Spring
Zero-JS micro-interactiontailwindcss-motion classes
Prebuilt animated marketing bitsMagic UI

Primary = Motion (UI) or GSAP (cinematic scroll). Use the other sparingly. Don't ship both heavily.

MANDATORY reduced-motion (the reduced-motion-guard hook checks this)

  • Motion: useReducedMotion() → zero distance/duration when reduced.
  • GSAP: if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return; before building the timeline.
  • CSS: ship the global @media (prefers-reduced-motion: reduce) reset.
  • Content must be fully visible/readable with motion off.

Performance

  • Animate only transform + opacity. No animating width/top/left (layout thrash).
  • 60fps — verify in DevTools Performance. Kill GSAP timelines on unmount (return () => tl.kill()).

Output

  • The animation code, the engine chosen + why, and the reduced-motion fallback shown explicitly.

Guardrails

  • No looping/flashing/rapid motion (seizure risk) regardless of preference.
  • Don't mix two heavy engines on the same surface.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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