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A11y audit

Skill m-binimran/dev-pack/skills/a11y-audit

Guardrails, skills, loops, hooks & review agents for database + website builders on Claude Code (Next.js + Supabase).

Install
npx -y skills add m-binimran/dev-pack --skill a11y-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Audit a web page/component against WCAG 2.2 AA — semantics, keyboard, contrast, labels, focus, alt text. Use when reviewing UI for accessibility or before shipping a page.

SKILL.md

1.4 KB, as published. Nobody here has run it

a11y-audit

Check against WCAG 2.2 AA. Report findings as must-fix vs. should-fix.

Checklist

  • Semantics: real elements — <button> not a clickable <div>; <nav>/<main>/<header> landmarks; lists are lists.
  • Keyboard: every interactive element reachable and operable by Tab/Enter/Space; logical order; no traps.
  • Focus: visible focus indicator (don't outline: none without a replacement).
  • Labels: every input has a <label>/aria-label; icon-only buttons have accessible names.
  • Images: meaningful alt; decorative images alt="".
  • Contrast: text ≥ 4.5:1 (≥ 3:1 for large text). State the measured ratio, don't eyeball it.
  • Forms: errors announced (aria-live), associated with their field, not color-only.
  • Motion: respect prefers-reduced-motion.

Output

  • Findings grouped must-fix / should-fix, each with the exact element and the fix.
  • Don't claim "accessible" from reading code alone — say what was checked statically vs. needs a real screen-reader/keyboard pass.

Guardrails

  • ARIA is a last resort — prefer native HTML semantics.
  • Don't add role/aria-* that contradicts the element.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.