Material nodes
Use when a Blender task involves materials, shader nodes, geometry nodes, textures, images, UV. Part of the Blender reference router; covers materials, shader and geometry nodes, textures, images, and UV data.From its SKILL.md
npx -y skills add LevyBytes/AI-SKILL-blender --skill material-nodesAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
- runs commandsInstructs the agent to run 1 command, including `python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\blender\material-nodes"`.
SKILL.md
1.7 KB, 356 tokens by cl100k_base, as published. Nobody here has run it
Blender Material Nodes and Images Reference
Faithful, original-prose reference for materials, shader and geometry nodes, textures, images, and UV data. Identifiers (operator names, bpy paths, enum
values, shortcuts, numbers) are preserved verbatim. One subject per file across 300 reference files.
When to use this
Use this sub-skill when the task involves materials, shader nodes, geometry nodes, textures, images, UV. It applies even when "Blender" is not named but
a .blend file, bpy, or a relevant operator/shortcut is in play.
Workflow
- Open
references/INDEX.md(orreferences/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file. - Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split:
rg -n "PATTERN" references/*.md. - Treat every operator name,
bpypath, enum value, shortcut, and number as an exact reference fact — never invent or paraphrase identifiers.
Gotchas
Recurring failure modes and what to do instead live in the sibling GOTCHA.md.
References
All depth lives in references/ — start at references/INDEX.md, with metadata in
references/topics.json. One subject per file.
Verification
python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\blender\material-nodes"
What ships with it: 303 files
6402.5 KB alongside SKILL.md
references/
- actionslot-bpy-struct.md22.4 KB
- animation-editors.md8.3 KB
- application-translations-bpy-app-translations.md23.9 KB
- assetshelf-bpy-struct.md19.8 KB
- bevel.md22.3 KB
- blenddata-bpy-struct.md22.4 KB
- blender-s-directory-layout.md19.6 KB
- blend-files-previews.md22.6 KB
- blendtexture-texture.md7.7 KB
- bmesh-types-bmesh-types-2.md12.5 KB
- bmesh-types-bmesh-types.md23.8 KB
- bone-info-node.md24.1 KB
- bone-positioning-guide.md23.2 KB
- bpy-extras-submodule-bpy-extras-io-utils.md11.8 KB
- bpy-struct.md22.3 KB
- brushgpencilsettings-bpy-struct.md15.9 KB
- brush-id-2.md10.5 KB
- brush-id.md19.3 KB
- brush-settings.md23.4 KB
- buttons-operators.md12.3 KB
- camera-id.md20.1 KB
- cameras.md19.5 KB
- clip-operators-2.md14.4 KB
- clip-operators.md19.5 KB
- clothsettings-bpy-struct.md24.2 KB
- clump-hair-curves.md24.7 KB
- colorramp-bpy-struct.md23.0 KB
- compositornodebokehblur-compositornode.md22.6 KB
- compositornodecolorcorrection-compositornode.md23.5 KB
- compositornodecornerpin-compositornode.md24.3 KB
- compositornodedefocus-compositornode.md23.4 KB
- compositornodedoubleedgemask-compositornode.md22.1 KB
- compositornodegroup-compositornode.md22.9 KB
- compositornodeinpaint-compositornode.md22.3 KB
- compositornodelumamatte-compositornode.md22.7 KB
- compositornodenormalize-compositornode.md24.5 KB
- compositornodergb-compositornode.md23.1 KB
- compositornodesequencerstripinfo-compositornode.md22.7 KB
- compositornodetonemap-compositornode.md22.4 KB
- GOTCHA.md758 B
263 more files not listed here. See all 303 in the repository.