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Material nodes

Skill LevyBytes/AI-SKILL-blender/material-nodes

Agent Kaizen skill for Claude Code & Codex: faithful, identifier-preserving reference for Blender and the bpy Python API, operators, add-ons & extensions, .blend files, shader/geometry nodes, materials, F-curves, keyframes & animation, cameras, lights, rendering, linked libraries. Routes to six area subskills.

Install
npx -y skills add LevyBytes/AI-SKILL-blender --skill material-nodes

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when a Blender task involves materials, shader nodes, geometry nodes, textures, images, UV. Part of the Blender reference router; covers materials, shader and geometry nodes, textures, images, and UV data.

SKILL.md

1.7 KB, as published. Nobody here has run it

Blender Material Nodes and Images Reference

Faithful, original-prose reference for materials, shader and geometry nodes, textures, images, and UV data. Identifiers (operator names, bpy paths, enum values, shortcuts, numbers) are preserved verbatim. One subject per file across 300 reference files.

When to use this

Use this sub-skill when the task involves materials, shader nodes, geometry nodes, textures, images, UV. It applies even when "Blender" is not named but a .blend file, bpy, or a relevant operator/shortcut is in play.

Workflow

  1. Open references/INDEX.md (or references/topics.json) and pick the one file that matches — the INDEX "Covers" column lists the subjects in each file.
  2. Read only that file; open another only if the task spans subjects. Grep across files when a subject may be split: rg -n "PATTERN" references/*.md.
  3. Treat every operator name, bpy path, enum value, shortcut, and number as an exact reference fact — never invent or paraphrase identifiers.

Gotchas

Recurring failure modes and what to do instead live in the sibling GOTCHA.md.

References

All depth lives in references/ — start at references/INDEX.md, with metadata in references/topics.json. One subject per file.

Verification

python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" "$env:DEVROOT\SKILLS\skills\blender\material-nodes"

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.