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AI SKILL blender

Skill LevyBytes/AI-SKILL-blender

Agent Kaizen skill for Claude Code & Codex: faithful, identifier-preserving reference for Blender and the bpy Python API, operators, add-ons & extensions, .blend files, shader/geometry nodes, materials, F-curves, keyframes & animation, cameras, lights, rendering, linked libraries. Routes to six area subskills.

Install
npx -y skills add LevyBytes/AI-SKILL-blender

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when work depends on Blender Manual or Blender Python API facts: bpy scripting, operators, add-ons and extensions; actions, F-curves, keyframes and animation; materials, shader nodes, textures and images; cameras, lights and rendering; linked libraries and append/link; and panels, properties and operators. Routes to six area sub-skills. Not for other DCC tools or non-Blender Python.

SKILL.md

3.3 KB, as published. Nobody here has run it

Blender Documentation Reference

Faithful, task-routed reference for the Blender Manual and the Blender Python API, rendered from the full documentation corpus into one focused file per subject. Original prose; identifiers are preserved verbatim. This package routes to six area sub-skills — open the one that matches and use its references/INDEX.md.

When to use this

Use this skill whenever a task depends on how Blender behaves — UI/workflow or the bpy Python API — and involves bpy scripting, operators, add-ons/extensions, animation, materials/nodes/images, cameras/lights/rendering, linked libraries/append-link, or panels/properties. It applies even when "Blender" is not named but a .blend file, bpy, or a Blender operator/shortcut is in play.

Do not use for other DCC tools (Maya, 3ds Max, Houdini, Cinema 4D), game-engine specifics, or Python unrelated to bpy.

Routes

AreaUse forOpen
Blender Linked Libraries and Append/Linklinking and appending data, library overrides, and reusing assets across .blend files.linked-libraries/SKILL.md
Blender Material Nodes and Imagesmaterials, shader and geometry nodes, textures, images, and UV data.material-nodes/SKILL.md
Blender Cameras, Lights, and Renderingcameras, lights, the render engines, and rendering behavior.cameras-lights/SKILL.md
Blender Actions, F-Curves, and Animationactions, F-curves, keyframes, drivers, the NLA, and animation behavior.actions-fcurves/SKILL.md
Blender Add-ons, Panels, and Propertiesadd-ons, UI panels, properties, and operator-driven UI integration.addons-panels/SKILL.md
Blender Python API Essentialsbpy scripting, operators, add-on and extension authoring, the command line, and application templates.python-api/SKILL.md

Workflow

  1. Identify the area above and open that sub-skill's SKILL.md (or its references/INDEX.md).
  2. Pick the one reference file that matches; read only what you need.
  3. Treat every operator name, bpy path, enum value, shortcut, and number as an exact reference fact.

Gotchas

Recurring failure modes and what to do instead live in the sibling GOTCHA.md.

References

Each sub-skill carries its own references/INDEX.md, references/topics.json, and per-subject references/*.md. Start from the area's INDEX.md.

Official documentation

Includes original content written for this skill. The official documentation is at https://docs.blender.org/manual/en/latest/ — consult it to verify anything uncertain, conflicting, or version-specific.

Verification

python "$env:DEVROOT\SKILLS\skills\skill-drafting\scripts\validate_skill_package.py" --package "$env:DEVROOT\SKILLS\skills\blender"

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.