agentsclimarketplace

Load testing

Skill kimtth/agent-skill-100-lines-or-less/skills/load-testing

🧿 Minimal but effective AI agent skill definitions in 100 lines or less.

Install
npx -y skills add kimtth/agent-skill-100-lines-or-less --skill load-testing

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when: measure system behavior under load to find limits, bottlenecks, and regressions.

SKILL.md

1.0 KB, as published. Nobody here has run it

Goal: know how the system behaves under realistic and peak load.

Use for:

  • validating capacity before a launch or sale
  • finding bottlenecks and breaking points
  • catching performance regressions

Workflow:

  1. Define the scenario: traffic shape, mix, and target SLOs.
  2. Model realistic user behavior and data, not uniform hits.
  3. Ramp load gradually; record latency percentiles and errors.
  4. Push to the breaking point to find the real limit.
  5. Correlate results with resource and dependency metrics.
  6. Fix the top bottleneck, then re-test.

Measure:

  • p50/p95/p99 latency, not just averages
  • throughput and error rate under load
  • resource saturation (CPU, memory, connections)
  • downstream dependency limits

Rules:

  • test against a production-like environment and data
  • look at tail latency; averages hide pain
  • change one variable per run to attribute results
  • protect real systems; never load-test production blindly

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.