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Frontend ui engineering

Skill KevinKE93/Dev_Agent_OPC/dev-agent/skills/frontend-ui-engineering

Use when building, modifying, or reviewing user-facing UI, responsive states, accessibility, visual fidelity, functional QA, monkey testing, or product-grade frontend polish.From its SKILL.md

Install
npx -y skills add KevinKE93/Dev_Agent_OPC --skill frontend-ui-engineering

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SKILL.md

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Frontend UI Engineering

Build production-quality interfaces that match the approved design contract, respect platform conventions, and survive functional, exploratory, and visual QA. The output should feel intentionally designed, not template-generated.

Before Editing

  • Inspect the existing stack, component conventions, design tokens, routing, state management, tests, and build commands.
  • State assumptions, trade-offs, conflicts with platform conventions, and any missing design inputs before changing UI code.
  • Choose the smallest implementation that satisfies the current planned batch.
  • Keep source changes inside the project-local app/package unless shared code is explicitly required.

Customer-Facing UI Gate

Do not start customer-facing UI implementation until these exist and pass for the current scope:

  • <project-name>/.dev-agent/design/DESIGN.md
  • <project-name>/.dev-agent/design/VISUAL_SYSTEM.md
  • <project-name>/.dev-agent/design/SCREEN_ACCEPTANCE.md
  • <project-name>/.dev-agent/tasks/IMPLEMENTATION_TRACE.md
  • bin/dev-flow design-check <project-name>

Also read these when applicable:

  • DESIGN_ARTIFACTS.md, DESIGN_IMAGE_DESCRIPTIONS.md, FIGMA_HANDOFF.md, design/approved/html/, and design/cut-assets/ASSET_MANIFEST.md when required by the design contract

Satisfy dev-agent/references/design-artifacts.md and run bin/dev-flow design-check <project-name>. When Figma is used, satisfy dev-agent/references/figma-handoff.md and run bin/dev-flow figma-check <project-name>. If required design inputs cannot be confirmed, stop and return to design instead of implementing around a guess.

Design Contract Boundary

  • Implement from DESIGN.md, VISUAL_SYSTEM.md, and SCREEN_ACCEPTANCE.md. Use formal assets and HTML/CSS design packages only through the design artifact contract.
  • If a needed visual source, runtime asset, or acceptance decision is missing, return to design instead of guessing.

Implementation Workflow

  1. Create a screen checklist

    • Map each current SCREEN_ACCEPTANCE.md screen/state to implementation files, design contract inputs, and test evidence.
    • Keep tasks/IMPLEMENTATION_TRACE.md current as work progresses.
  2. Translate design into primitives

    • Extract layout grid, breakpoints, spacing, typography, colors, component variants, icon/illustration usage, motion, and state rules.
    • Use approved HTML/CSS design packages as the clearest source for tokens, layout, responsive behavior, states, and motion. Adapt to the app stack deliberately instead of copying brittle static markup wholesale.
    • Preserve hierarchy first: navigation, primary action, grouping, density, responsive behavior, and required empty/loading/error/success states.
    • Adapt intentionally when platform conventions require it, and record the deviation in the trace or review artifact.
  3. Use local patterns

    • Reuse existing components, tokens, icons, forms, data-fetching patterns, test helpers, and accessibility utilities.
    • Add abstraction only when it removes current duplication or matches an established local pattern.
    • Prefer composition and focused components over large configurable objects.
  4. Manage state simply

    • Local state: component-only UI state.
    • Lifted state: a few sibling components.
    • URL state: filters, tabs, pagination, and shareable view state.
    • Server state: cached remote data.
    • Global store: genuinely app-wide client state.
  5. Build required states

    • Implement default, empty, loading, error, success, disabled, selected, long-content, narrow-screen, and permission states when applicable.
    • Use realistic content so wrapping, truncation, overflow, and localization risks are visible during development.
  6. Finish the planned batch

    • Complete the current screen set, task slice, or release-candidate scope recorded in tasks/PLAN.md or tasks/IMPLEMENTATION_TRACE.md.
    • Cheap local checks are fine per screen, but final visual scoring and broad runtime screenshot capture wait until the batch is implemented.
    • Mid-batch screenshots are only for blocked flows, exception evidence, regressions that need proof, or explicit user request.
    • Runtime visual inspection has a default one-pass budget. Record it with bin/dev-flow ui-polish <project-name> when it happens.
    • After that pass, only P0/P1 defects block the current task. Record P2/P3 polish in reviews/UI_DEBT.md and advance to the next implementation task.

UI Standards

  • Use semantic design tokens before raw colors or one-off values.
  • Keep spacing, radius, shadows, and type hierarchy consistent with the project.
  • Avoid generic AI aesthetics: purple-heavy gradients, decorative blobs, stock card grids, nested cards, excessive shadows, and oversized hero layouts in utility products.
  • Use stable responsive constraints for boards, grids, controls, counters, toolbars, and repeated tiles so labels, icons, hover states, and dynamic content do not shift layout.
  • Do not let text overlap, clip, or overflow its control at mobile or desktop widths.
  • Prefer native controls and semantic elements; icon-only buttons need labels.
  • Use project icon libraries where available; do not substitute text glyphs when the approved design uses illustrated icons or product imagery.

Accessibility

Use references/accessibility-checklist.md for detail. Minimum bar:

  • Keyboard reaches every interactive element in a logical order.
  • Focus states are visible and managed through dialogs, menus, and route changes.
  • Inputs have labels; icon-only controls have accessible names.
  • Normal text contrast is at least 4.5:1; large text and UI indicators meet 3:1.
  • State is not communicated by color alone.
  • Screen reader structure follows headings, landmarks, lists, form labels, and status regions.
  • Motion, loading, and optimistic updates have fallbacks and recovery paths.

Runtime Asset Handling

  • Use design/cut-assets/ASSET_MANIFEST.md as the runtime asset source of truth when the design artifact contract requires it.
  • If a runtime asset is missing or ambiguous, return to design.
  • For mobile apps, replace default app icon, adaptive icon, and splash icon before release packaging when product assets are in scope.

QA Gate

QA is optional unless AUTOMATED_QA or VISUAL_QA is required by .dev-agent/state/applicability.env or the user asks for it. After implementing the overall requested customer-facing UI scope:

  1. Confirm every screen/state in the batch is implemented or marked blocked in tasks/IMPLEMENTATION_TRACE.md.
  2. Run functional happy-path and recovery-path checks; save reviews/FUNCTIONAL_TEST.md.
  3. Run monkey or exploratory checks across navigation, repeated actions, invalid inputs, resizing, and state changes; save reviews/MONKEY_TEST.md.
  4. When VISUAL_QA is required, compare the UI against the required design contract inputs; save reviews/VISUAL_COMPARISON.md.
  5. VISUAL_COMPARISON.md must include Overall score: N/100, per-screen rows for every SCREEN_ACCEPTANCE.md screen, approved asset path, runtime surface, score, decision, differences, and final decision.
  6. Review implementation quality before delivery: correctness, state coverage, accessibility, source boundaries, simplicity, security/privacy impact, and performance risk. Use specialist personas only when risk warrants it.
  7. High-fidelity delivery requires at least 90/100 unless the user explicitly narrows scope or lowers the bar.
  8. Capture runtime screenshots under reviews/visual-screenshots/ only when reviews/EXCEPTION.md or reviews/BLOCKED_FLOW.md records an exception or blocked flow, or when the user explicitly asks for screenshots.
  9. Run bin/dev-flow qa-check <project-name> when QA is required.

Do not enter QA automatically after each build slice. Keep building until the requested implementation is complete, then run QA only when required or requested.

Use references/visual-qa-rubric.md for detailed scoring.

Red Flags

  • Implementation starts before design-check and IMPLEMENTATION_TRACE.md.
  • Required design artifact or Figma handoff contract evidence is missing.
  • Required states are missing.
  • Text overlaps, clips, or becomes unreadable at required breakpoints.
  • Keyboard or screen-reader access is broken.
  • UI ignores approved asset hierarchy, imagery, or icon direction.
  • Visual comparison misses screens or scores below 90/100 for high-fidelity work.
  • The agent keeps taking screenshots or using device/simulator time to tune P2/P3 details after the UI polish budget is used.

Verification

  • bin/dev-flow design-check <project-name> passed before UI implementation.
  • tasks/IMPLEMENTATION_TRACE.md maps screens to implementation targets and test evidence; formal asset fields may be none when not required.
  • Required design artifact and Figma handoff contracts are satisfied.
  • Required responsive states and accessibility states are implemented.
  • Runtime has no known console/build errors.
  • Functional, monkey, and visual comparison review files exist for customer-facing UI.
  • Visual comparison covers every accepted screen and meets the required score.
  • Screenshots exist only for recorded exceptions, blocked flows, or explicit user requests.
  • bin/dev-flow qa-check <project-name> passes when QA is required.

What ships with it: 1 file

2.2 KB alongside SKILL.md

references/

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