agentsclimarketplace

Intercom multi env setup

Skill jeremylongshore/claude-code-plugins-plus-skills/plugins/saas-packs/intercom-pack/skills/intercom-multi-env-setup

425 plugins, 2,810 skills, 200 agents for Claude Code. Open-source marketplace at tonsofskills.com with the ccpi CLI package manager.

Install
npx -y skills add jeremylongshore/claude-code-plugins-plus-skills --skill intercom-multi-env-setup

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

'Configure Intercom across development, staging, and production workspaces.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

6.6 KB, as published. Nobody here has run it

Intercom Multi-Environment Setup

Overview

Configure separate Intercom workspaces for development, staging, and production with environment-specific access tokens, webhook URLs, and safety guards. This skill establishes a single config loader, an environment-aware client factory, per-platform secret storage, and production guards so the same codebase behaves correctly in every environment.

The full step-by-step code lives in references/implementation.md; this file carries the workflow and the Step 1 skeleton so you can follow it end to end, then drill into the reference for depth.

Prerequisites

  • Separate Intercom workspaces (or at minimum, separate apps in Developer Hub)
  • Secret management solution (Vault, AWS Secrets Manager, GCP Secret Manager)
  • CI/CD pipeline with environment variable support

Environment Strategy

EnvironmentWorkspaceToken TypeDataWebhooks
DevelopmentDev/sandbox workspaceDev access tokenTest datalocalhost via ngrok
StagingStaging workspaceStaging tokenSeed datastaging.example.com
ProductionProduction workspaceProduction tokenReal dataapi.example.com

Instructions

Work through six steps. Read the Step 1 skeleton below to see the shape of the config, then open references/implementation.md for the complete code of every step.

  1. Environment Configuration — a single loadConfig() reads NODE_ENV and merges shared secrets with per-environment defaults (debug, cache TTL, rate-limit concurrency). Skeleton below.
  2. Environment-Aware Client Factory — a lazily-initialised getClient() that throws a clear, environment-named error when the token is missing.
  3. Secret Management by Platform — store tokens in git-ignored .env.<environment> files locally and in GitHub Actions, AWS Secrets Manager, GCP Secret Manager, or HashiCorp Vault in CI/prod.
  4. Production Safety Guards — an EnvironmentGuard with requireProduction() / preventProduction() so destructive jobs can never fire in the wrong workspace.
  5. Webhook URL per Environment — map NODE_ENV to the correct public webhook URL so no code changes between deploys.
  6. Environment Validation on Startup — probe the workspace on boot; fail fast in production, warn (but continue) elsewhere.

Step 1 skeleton — the config loader every other step depends on:

// src/config/intercom.ts
function loadConfig(): IntercomEnvironmentConfig {
  const env = (process.env.NODE_ENV || "development") as IntercomEnvironmentConfig["environment"];
  const shared = {
    accessToken: process.env.INTERCOM_ACCESS_TOKEN!,
    webhookSecret: process.env.INTERCOM_WEBHOOK_SECRET!,
    environment: env,
    baseUrl: "https://api.intercom.io",
  };
  const envDefaults = {
    development: { debug: true, cache: { enabled: false, ttlSeconds: 0 }, rateLimit: { maxConcurrency: 2 } },
    staging: { debug: false, cache: { enabled: true, ttlSeconds: 60 }, rateLimit: { maxConcurrency: 5 } },
    production: { debug: false, cache: { enabled: true, ttlSeconds: 300 }, rateLimit: { maxConcurrency: 10 } },
  };
  return { ...shared, ...envDefaults[env] } as IntercomEnvironmentConfig;
}
export const intercomConfig = loadConfig();

See references/implementation.md for the full IntercomEnvironmentConfig interface, the client factory, all four secret-store commands, the guard class, the webhook map, the startup validator, and the GitHub Actions environment matrix.

Output

Applying this skill produces:

  • src/config/intercom.ts — the environment-aware config loader (intercomConfig).
  • src/intercom/client.ts — the memoised getClient() factory.
  • Per-environment secret sets: git-ignored .env.<environment> files locally plus tokens in your CI/prod secret store (INTERCOM_DEV_TOKEN, INTERCOM_STAGING_TOKEN, INTERCOM_PROD_TOKEN).
  • An EnvironmentGuard wired into destructive and production-only operations.
  • A startup log line confirming the connected workspace, e.g. [Intercom] Connected to staging workspace.

At runtime, validateIntercomSetup() prints [Intercom] Validating <environment> setup... followed by the connected admin, and throws (production) or warns (dev/staging) if the token cannot reach the workspace.

Error Handling

IssueCauseSolution
Wrong workspaceDev token used in stagingValidate workspace on startup
Token not foundMissing env fileCopy .env.example to .env.<environment>
Guard blocked operationEnvironment mismatchVerify NODE_ENV is correct
Webhook URL mismatchForgot to update URLUse env-based URL config

Examples

Three worked, end-to-end scenarios are in references/examples.md:

  • Bootstrap a new staging workspace — create the secret set, mirror it into CI, and confirm the workspace via startup validation.
  • Guard a destructive cleanup job — use preventProduction() so a nightly test-contact purge can never run against production.
  • Route webhooks per environment in CI — a GitHub Actions matrix that sets NODE_ENV so each deploy selects the correct token and webhook URL.

Quick taste — guarding a destructive job so it can never touch production:

const guard = new EnvironmentGuard(intercomConfig.environment);

async function nightlyCleanup() {
  guard.preventProduction("nightlyCleanup"); // throws if NODE_ENV=production
  await deleteAllTestContacts();
}

Resources

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.