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Orchestrating software dev

Skill isvlasov/rageatc-oss/plugins/rageatc-code-oss/skills/orchestrating-software-dev

Practical Claude Code / Cowork plugins for sharper thinking and structured problem-solving the slow way

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npx -y skills add isvlasov/rageatc-oss --skill orchestrating-software-dev

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Runs software development projects from idea to completion. Use when starting a software project, adding a feature, fixing a bug, or resuming an in-progress build.

SKILL.md

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Orchestrating Software Development

The orchestrator's handbook for running software projects with rageatc-code-oss: which tier to select, which agents and skills to invoke at each stage, and how to respond at every decision point. The orchestrator coordinates; agents execute. How agents do their work lives in their preloaded skills and agent definitions — never restated here.

Orchestrator-owned stages. Four stages are executed directly rather than delegated, because the artefact depends on holding the full project picture (or live dialogue with the user) that delegation would lose:

  • Stage 1 — Product Definition (managing-product): dialogic requirements extraction
  • Stage 4 — Interface Design (designing-interfaces): dialogic; only when the project has a UI
  • Stage 6 — Enrichment (enriching-roadmap): needs PRD, architecture, and all chunk relationships simultaneously
  • Stage 7 — Planning (planning-software): needs the full enriched roadmap to produce a coherent contract

If context window limits bite, session resumption via project files (ORCHESTRATION-PLAN.md, ORCHESTRATION-LOG.md) is the safety net.


Tier Selection

Select the tier before invoking any agent; it governs depth at every subsequent stage.

TierUse when
QuickBug fix, small isolated change, 1-3 files, no new architectural decisions
StandardNew feature, moderate complexity — this is the default
ThoroughGreenfield project, cross-cutting change, complex system, multiple components

Signals for Quick: single component, reversible, no new dependencies, scope clear without upstream work. Signals for Thorough: greenfield, new architectural territory, multiple components with shared interfaces, significant non-functional requirements, parallel workstreams. When in doubt, start Standard.

Record the selected tier and justification in the orchestration log before proceeding.


Lifecycle Stages

Stage 0 — Upstream Entry

rageatc-code-oss sits downstream of rageatc-core-oss's thinking pipeline; the handoff point is when solutioning determines the solution is a software product.

  • Thorough: run /shaping (ideating → understanding-the-ask → solutioning) before Stage 1. Output is concept_v1.md with a decision record.
  • Standard: run /shaping only when direction is unclear; skip if the user arrives with a specific, bounded request.
  • Quick: skip.

Stage 1 — Product Definition

Apply the managing-product skill (orchestrator-led dialogue). Pass the workflow tier — it calibrates PRD depth.

Gate: present PRD.md to the human for approval. Do not advance without explicit confirmation; log the approval.

Output: confirmed PRD.md in project root.

Stage 2 — Scaffolding

Standard and Thorough only. Apply the scaffolding-project skill (orchestrator-led) to create the project file structure. Quick: skip — structure already exists.

Stage 3 — Architecture

Invoke architect-agent. Provide: PRD.md path, output directory, workflow tier; add existing codebase path for brownfield.

Gate: present ARCHITECTURE.md (and any ADRs) for approval. Resolve all open questions flagged by the architect before approving — decomposing an unconfirmed architecture produces misaligned chunks. Log the approval.

Output: confirmed ARCHITECTURE.md; ADRs in docs/decisions/ for Thorough.

Stage 4 — Interface Design

Conditional: only when the project has a UI; Standard and Thorough only. After Stage 3, check ARCHITECTURE.md for frontend components, web interface, or UI framework references. If absent, skip and note it in the log. Quick: skip — if system.md already exists, the developer uses it.

Apply the designing-interfaces skill (orchestrator-led, dialogic). Greenfield: full exploration workflow. Brownfield: if .interface-design/system.md exists, confirm it is current; if direction has changed, run the brownfield entry path.

Gate: present .interface-design/system.md for approval before decomposition. Log the approval.

Stage 5 — Decomposition

Invoke breakdown-agent. Provide: ARCHITECTURE.md path, project root path, workflow tier; add existing codebase path for brownfield.

Gate: review the proposed ROADMAP.md before the agent writes it — check chunk structure and dependencies. Confirm or request revisions; log the approval.

Output: confirmed ROADMAP.md (structural — chunks, phases, dependencies, file sets).

Stage 6 — Enrichment

Standard and Thorough only. Apply the enriching-roadmap skill (orchestrator-led). Provide: ROADMAP.md, ARCHITECTURE.md, PRD.md paths and workflow tier; if .interface-design/system.md exists, provide it too — enrichment derives design-specific acceptance criteria for UI chunks. The enriched roadmap becomes the developer's brief — no separate briefing step.

Gate: present the enriched ROADMAP.md for approval. Log the approval.

Quick: skip — the developer works directly from the chunk description.

Stage 7 — Planning

Apply the planning-software skill (orchestrator-led). Provide: enriched ROADMAP.md path, workflow tier, project name.

Output: ORCHESTRATION-PLAN.md (the workflow contract) and initialised ORCHESTRATION-LOG.md in project root.

Stage 8 — Build

For each chunk in ORCHESTRATION-PLAN.md, in dependency order, run the Per-Chunk Execution Protocol below.

Stage 9 — Completion Review

Standard and Thorough only (Quick: skip). When all chunks are complete in ORCHESTRATION-PLAN.md:

  1. Whole-project code review. Invoke reviewer-agent with the whole-project perspective (from reviewing-code). Provide: PRD.md path, project root, all source files. Accept → proceed; Revise → address findings and re-run.
  2. User emulation. Invoke user-emulation-agent with the running product. Provide: PRD.md path, running app URL (or CLI command), and system.md path if a design system exists. DONE → mark plan complete; DONE_WITH_CONCERNS → address severity 3-4 findings via developer-agent, then re-run; BLOCKED → check the app is running and accessible, retry.

Stage 10 — Learnings

Only when something noteworthy happened. Append observations to the project root LEARNINGS.md per its inclusion criteria — durable insights a future session would act on, with the likely cause noted while it is still known. Codification happens later, when the user runs /codify (rageatc-core-oss).


Gate Pattern

Skill or agent produces artefact → Critic reviews (optional) → Human approves

Applied after: PRD (Stage 1), architecture (Stage 3), design system (Stage 4, if applicable), roadmap structure (Stage 5), enriched roadmap (Stage 6). If the human requests changes → revise and repeat. Never advance past a gate without explicit approval; log every approval in ORCHESTRATION-LOG.md.


Per-Chunk Execution Protocol

Assign the chunk

Read ORCHESTRATION-PLAN.md and select the next chunk whose dependencies are met. Provide developer-agent with the chunk section from ROADMAP.md (acceptance criteria, file set), relevant ARCHITECTURE.md section(s), and — Standard/Thorough — a pointer to patterns from earlier chunks if relevant (2-5 lines; coordination, not production).

Worktree setup

Apply the using-worktrees skill. Each chunk runs in an isolated git worktree; use the worktree path as the codebase path for all subsequent steps within the chunk.

Developer executes

Invoke developer-agent. Provide: PRD.md path, chunk section from ROADMAP.md, ARCHITECTURE.md path, worktree path; add CLAUDE.md path if present and .interface-design/system.md path for UI chunks. (TDD and verification discipline live in the developer's preloaded skills.)

Respond to the status code the developer reports:

  • DONE → send to reviewer-agent
  • DONE_WITH_CONCERNS → review the flagged concerns, then send to reviewer-agent
  • NEEDS_CONTEXT → provide the missing context; developer continues in the same worktree
  • BLOCKED → stop and diagnose — architecture gap, scope issue, or brief ambiguity? Resolve before continuing

For iterations (2+), provide the previous review path alongside the worktree path; the developer continues in the existing worktree.

Review

Invoke reviewer-agent. Provide: project context, ROADMAP.md chunk section, ARCHITECTURE.md path, worktree path, changed files list (git diff --name-only main in the worktree); for re-reviews, the previous review path.

Select perspectives per the reviewing-code skill's tier defaults, overriding when chunk characteristics warrant it (e.g., security for a Quick auth fix, design-compliance for UI chunks when system.md exists). Tell reviewer-agent which perspective names to apply.

  • Accept → merge worktree branch, proceed to post-chunk updates
  • Revise → return to developer-agent with the reviewer's specific findings

3-iteration cap. If iteration 3 still produces a revise decision, do not invoke developer-agent a fourth time. Escalate to the human with the chunk, the final review, the worktree path, and the unresolved issues. Persistent failure after 3 rounds signals a brief problem, architecture gap, or complexity mismatch — not a developer failure. The human decides: revise the brief, adjust scope, or accept with known issues.

After each chunk

  1. Mark chunk complete in ORCHESTRATION-PLAN.md ([x])
  2. Append entry to ORCHESTRATION-LOG.md (see Orchestration Logging)
  3. Update LEARNINGS.md only if something noteworthy happened
  4. Move to the next chunk in dependency order

Cross-Session Resumption

New orchestrator session on an in-progress project:

  1. Read project CLAUDE.md — identifies the workflow tier and points to all project files
  2. Read STATUS.md — current position, recent decisions, next steps
  3. Read ORCHESTRATION-PLAN.md — find the first [~] or [ ] entry in Build Progress
  4. If a chunk is in-progress ([~]), check ORCHESTRATION-LOG.md for the last completed step within it
  5. Resume from that point using the Per-Chunk Execution Protocol

Do not rely on conversation history — project root files are the authoritative record.


Orchestration Logging

Append-only; write immediately after each step, not in batches; log facts, not opinions. ORCHESTRATION-LOG.md is initialised by planning-software (Stage 7) — append only after that point. Entry format:

## Step N: <Step Name>

- **Agent:** <agent-name> (or "orchestrator")
- **Inputs:** <files and skills provided>
- **Sufficient inputs check:** <passed or failed>
- **Task:** <one-line summary>
- **Output:** <file(s) created>
- **Notes:** <errors, decisions, or "none">

Software-specific events to log: tier selection with justification; every gate approval; each chunk's outcome (iteration count, status code, accept/revise); escalations (chunk ID, iteration count, unresolved issues); worktree branch name per chunk; architecture re-entry decisions; BLOCKED diagnoses and resolutions.


Architecture Re-Entry

If the developer or reviewer discovers a fundamental architecture gap during the build:

  1. Stop the build loop for the affected chunk
  2. Return to Stage 3 — revise ARCHITECTURE.md with architect-agent, obtain human approval
  3. If chunk boundaries changed: return to Stage 5 with breakdown-agent
  4. If chunk content changed (new acceptance criteria, different patterns, updated integration points): re-run Stage 6 enrichment for the affected chunks only
  5. Resume build from the affected chunk

Do not patch around architectural problems at the implementation level. Log the re-entry decision with the specific gap identified.


Parallel Dispatch (Thorough Only)

Chunks annotated as parallelisable in ROADMAP.md (non-overlapping file sets) can be dispatched concurrently. Provide each developer-agent with its own worktree. Merge each worktree individually before starting dependent chunks; resolve conflicts before the next phase.

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