Mobile screenshots
Generate and upload App Store and Google Play listing media — screenshots, icons, feature graphics, previews — from simulators and emulators, no physical device needed. Use when creating or updating store screenshots, fixing wrong-size or rejected listing graphics, or when an uploaded icon or screenshot isn't showing.From its SKILL.md
npx -y skills add hhushhas/mobile-skills --skill mobile-screenshotsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its file declares
Copied from the file, not written here
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
2.3 KB, 418 tokens by cl100k_base, as published. Nobody here has run it
Mobile Screenshots
Capture natively at an accepted size instead of resizing: pick a simulator or emulator whose screen already matches a store-accepted dimension, clean the status bar, screenshot with the device tool (never a window capture), and the file is upload-ready. The specs are nitpicky — exact pixel pairs on Apple, aspect and alpha rules on Google — but all machine-checkable, so validate locally before uploading. Commands and device mappings: references/ios.md, references/android.md.
The requirement floor is smaller than most write-ups claim: Apple needs one iPhone 6.9" set (1–10 shots) plus one 13" iPad set if the app runs on iPad — it scales those to every other size. Play needs at least two screenshots, a 512×512 icon, and a 1024×500 feature graphic before a listing can publish.
What reviewers reject is mostly honesty, not pixels: screenshots that don't show the real app in use (no splash, login, or title cards), status-bar clutter (Play outright bans carrier names and notifications), promo text overwhelming the image, and frames or composites that misrepresent the app. Capture from the build you're submitting, not an older one — stale screenshots undercut even a metadata-only resubmission. Marketing composition — text, backgrounds, device bezels — is allowed on both stores over honest UI; compose with ImageMagick on top of validated captures (pass an explicit -font: the unset default errors on any annotation, even implicit labels), then re-validate dimensions.
Uploaded but not showing
Apple's store icon isn't an upload at all — it ships inside the binary's asset catalog, so changing it means a new build, a new version, and a full review pass. On Play, listing-graphic changes only go live after being sent for review and approved (hours to days), and with managed publishing on, approved changes sit parked until someone publishes them. When art "won't update", check what was actually submitted before suspecting a caching bug.
What ships with it: 2 files
6.6 KB alongside SKILL.md
references/
- android.md3.8 KB
- ios.md2.8 KB