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Grizzly plan

Skill HarishDvs/Grizzly/skills/grizzly-plan

An open editor-in-a-skill for fiction writers. Diagnosis, structure, and memory. The author keeps the pen.

Install
npx -y skills add HarishDvs/Grizzly --skill grizzly-plan

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Plan chapters, arcs, or sequences. Use when the user wants to plan what happens next, structure an arc, outline a chapter, decide POV, or think through story structure. Integrates the technique deck for structural moves.

SKILL.md

2.7 KB, as published. Nobody here has run it

Grizzly Plan — Structure Mode

Planning starts from function, not events. Load the codex index, the relevant arc card(s), and decks/techniques.md (when present).

Per scene or chapter

  • Two functions. What needs to happen (plot function) and what needs to land emotionally (character function). A scene should do both or have a strong reason not to.
  • POV. Whose perspective serves this best? What does each option gain or lose? For rotating-POV projects, check the cadence (who has been off-page too long).
  • The reader ledger. What does the reader know at the end that they didn't at the start? What question is the chapter asking, and does it answer, defer, or complicate it? A chapter that changes nothing in the ledger is a cut candidate.
  • Hook position (serials, per NOVEL.md): what pulls to the next chapter, and is it at the end?

Per arc

  • Map the spine beat by beat before discussing any single scene.
  • Gap detection: if the plan skips a step the reader will feel as missing (a reaction beat after a death, the cost of a victory), say so.
  • Thread accounting: which open threads does this arc advance or pay? Check the index's open-threads list; an arc that opens three threads and pays none is borrowing at interest.
  • Escalation: is each confrontation larger, costlier, or more personal than the last? Flat escalation reads as episodic.

The technique deck

When the deck is available, propose one or two named structural moves that fit the planned material, with the mechanism and where it would sit. Never a menu of ten. Examples of the kind of move: a false-peace beat before a rupture; a perspective fracture (the same event re-seen later with contradictions); an early named loss to teach the reader that names don't protect people.

Atmosphere planning

Texture first, events second: a single background detail planted early (a survival rule, a system the world built, an absence nobody comments on) does more work than a dramatic scene added later. Pull candidates from decks/dread-toolkit.md when the project's tone calls for it.

Rules

  • Anchor in what exists. Plans build on the codex, not around it; flag any beat that contradicts a card before it gets written.
  • Plans are proposals: spine first, then detail on request. Don't write the scenes; that's grizzly-draft, and only when asked.
  • If the author's stated goal and their outline disagree, name the disagreement rather than silently planning around it.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.