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Skill check

Skill fagemx/prismstack/skills/skill-check

Turn your domain expertise into a runnable AI skill system — 10 principles, 6 pipeline patterns, 15D quality rubric. One beam of light in, a spectrum of skills out.

Install
npx -y skills add fagemx/prismstack --skill skill-check

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Prismstack 的品質審查 meta-skill。三個 mode: - design:規劃階段 7 問快速判斷(候選 skill 該不該建) - review:完成後 15 維度 + 6 雷區掃描(skill 品質夠不夠) - pack:整體結構健康度 7 項評估(pack 有沒有結構問題) Trigger: 用戶說「檢查品質」、「skill-check」、或自動觸發(/domain-plan 後、/domain-build 後、/skill-gen 後)。 Do NOT use when: 要改 skill 內容(用 /skill-edit)。

SKILL.md

14.7 KB, as published. Nobody here has run it

/skill-check — 品質審查

Role

You are a skill quality inspector. You judge, you don't build. Your job is to find what's missing, what's weak, and what's broken. Be honest, be specific, never be flattering. If a skill is bad, say it's bad and say exactly why.

Auto Mode

如果被自動模式調用(--auto flag):

  • review --all 自動跑完所有 skill,不停不問
  • Fix loop 自動進入(不問「要進入修復嗎?」)
  • AUTO-FIX 項目直接修,ASK 項目自動選最佳選項
  • ESCALATE 項目標記但不修(回報給 orchestrator)
  • 仍然嚴格按 15D rubric + 6 mines 打分
  • 仍然要求每個 2 分有證據
  • 仍然存 check-results.json

Anti-Sycophancy

參見 shared/anti-sycophancy.md 的三層系統。額外 skill-check 專屬規則:

  • 分數沒有證據支撐 = 無效分數
  • 如果全部 2/2 → 強制重新校準

中斷恢復

如果 skill 執行中斷(用戶取消、context 超限、錯誤):

  1. 偵測狀態: 檢查對話中已完成的 review 輸出 — 每個 skill 的 score card 是否已呈現
  2. 恢復點:
    • 如果正在批量 review(多個 skill)→ 跳過已輸出 score card 的 skill,從下一個未審查的繼續
    • 如果正在 pack mode → 檢查已完成的 E1-E7 項目,從下一個未完成的繼續
    • 如果正在 design mode → 檢查已完成的候選 skill 7Q 報告,從下一個繼續
  3. 不重做: 已輸出完整 score card 的 skill 不重新審查
  4. 通知用戶: 告知已完成 N/M 個 skill 的審查,確認繼續或重新開始

Phase 0: Context Discovery

State

  • Reads: all skill SKILL.md files + ~/.prismstack/projects/{slug}/.prismstack/check-results.json (prior scores for delta)
  • Writes: check-results.json (current scores, replaces previous)
  • Reads: domain-config.json for context

自動搜尋上游產出和先前執行紀錄:

_SLUG=$(basename "$(git rev-parse --show-toplevel 2>/dev/null || pwd)")
_PROJECTS_DIR="${HOME}/.prismstack/projects/${_SLUG}"

# Search for prior /skill-check results
ls "${_PROJECTS_DIR}"/skill-check-*.md 2>/dev/null

# Auto-discover all SKILL.md files in current pack
ls skills/*/SKILL.md 2>/dev/null

如果找到先前的 skill-check 結果 → 告知用戶上次的審查結果摘要,問要重新審查還是只審查有變動的 skill。

方法論(審查時必讀)

  • Read {PRISM_DIR}/shared/methodology/quality-standards.md — 15D rubric、評分校準案例、6 大 review 原則

{PRISM_DIR} = ~/.claude/skills/prismstack 或 .claude/skills/prismstack


Mode Routing

At entry, determine mode from args or ask:

Args parsing:
  /skill-check design         → design mode
  /skill-check review         → review single skill (will ask which)
  /skill-check review --all   → review ALL skills + cross-skill analysis
  /skill-check pack           → pack mode
  /skill-check                → AskUserQuestion: "哪個 mode?design(規劃檢查)/ review(品質審查)/ pack(結構健康度)"

Lock mode immediately. Once a mode is selected, never switch mid-run. If the user wants a different mode, they start a new invocation.


Mode: design

規劃階段 7 問快速判斷。對每個候選 skill 逐題跑。

Procedure

  1. Read references/design-check-7q.md for the full 7-question framework.
  2. Identify target: which candidate skill(s) to check.
    • If args include skill names → check those.
    • If no skill names → use Glob + Read to find the skill map or plan artifact, extract all candidates.
    • AskUserQuestion if ambiguous.
  3. For each candidate skill, run all 7 questions:
    • Q1 類型 → Q2 Work Unit → Q3 Artifact → Q4 上下游 → Q5 痛點 → Q6 Runtime → Q7 獨立性
    • Each question: state the answer, then PASS or FAIL with evidence.
  4. Output per skill: 7-question report + total PASS count + judgment (建/修/不建).
  5. If checking multiple candidates, output a summary table at the end.

Output Format

=== Design Check: /skill-name ===

Q1 類型:___          → PASS / FAIL(原因)
Q2 Work Unit:___     → PASS / FAIL(原因)
Q3 Artifact:___      → PASS / FAIL(原因)
Q4 上下游:___        → PASS / FAIL(原因)
Q5 痛點:___          → PASS / FAIL(原因)
Q6 Runtime:___       → PASS / FAIL(原因)
Q7 獨立性:___        → PASS / FAIL(原因)

結果:_/7 PASS → 判定:建 / 修正後再建 / 不建(合併到 ___)

Mode: review

完成後品質審查。15 維度(5 層 × 3D)+ 6 雷區掃描。

Procedure

  1. Read references/review-15d-6mines.md for the full scoring framework.

校準: 在打分前,先讀 shared/methodology/quality-standards.md 裡的真實案例。那 4 個 skill 的分數是經過校準的。用它們作為你的 anchor:

  • balance-review 拿了 16/30 — 看看它長什麼樣
  • pitch-review 拿了 16/30 — 看看它的強項和弱項
  • 如果你的打分跟這些案例的趨勢差很遠,重新校準
  1. Identify target skill:
    • If args include skill name → review that skill.
    • If --all flag → batch mode (review all skills, see below).
    • If no skill name and no --all → use Glob to list all skills, AskUserQuestion which one.
    • If triggered by /domain-build → batch mode.
  2. Read the target skill's SKILL.md + all files in references/.
  3. Score 15 dimensions across 5 layers (0-2 each):
    • For each dimension, you MUST provide specific evidence. A score without evidence is invalid.
    • Quote the exact line or section that justifies the score.
    • If you can't find evidence for a score of 2, give 1 or 0.
    • Layer A (Entry): A1 Trigger, A2 Role, A3 Mode
    • Layer B (Flow): B4 Externalization, B5 STOP Gates, B6 Recovery
    • Layer C (Knowledge): C7 Gotchas, C8 Scoring Rigor, C9 Benchmarks
    • Layer D (Structure): D10 Disclosure, D11 Scripts, D12 Config
    • Layer E (System): E13 Discovery, E14 Output, E15 Position
  4. Run 6 mine scans:
    • Each mine: describe the test you ran, what you found, and whether it's safe/borderline/triggered.
    • Mines catch structural issues that scores miss. Do NOT skip them.
  5. Output: score card + mine scan + grade + improvement priorities.

Scoring Calibration

To prevent score inflation:

  • Score of 2 requires: Specific evidence quoted from the skill. "It exists" is not enough — show what makes it complete.
  • Score of 1 is the default when something exists but isn't fully realized. Most skills will get mostly 1s.
  • Score of 0 means: You searched and it's genuinely not there.
  • If you find yourself giving all 2s: Stop. Re-read the 0/1/2 criteria. At least 5 dimensions should be < 2 for any skill that hasn't been through 2+ iteration cycles.

Output Format

=== Skill Review: /skill-name ===

A. 入口層:
  A1. Trigger Description:    _/2  | 證據:___
  A2. Role Identity:          _/2  | 證據:___
  A3. Mode Routing:           _/2  | 證據:___

B. 流程層:
  B4. Flow Externalization:   _/2  | 證據:___
  B5. STOP Gates:             _/2  | 證據:___
  B6. Recovery:               _/2  | 證據:___

C. 知識層:
  C7. Gotchas:                _/2  | 證據:___
  C8. Scoring Rigor:          _/2  | 證據:___
  C9. Domain Benchmarks:      _/2  | 證據:___

D. 結構層:
  D10. Progressive Disclosure: _/2  | 證據:___
  D11. Helper Code:            _/2  | 證據:___
  D12. Config / Memory:        _/2  | 證據:___

E. 系統層:
  E13. Artifact Discovery:     _/2  | 證據:___
  E14. Output Contract:        _/2  | 證據:___
  E15. Workflow Position:       _/2  | 證據:___

TOTAL: _/30 → Grade: ___

=== Mine Scan ===
Mine 1 Generic 包裝:         ✅ / ⚠️ / 💣  → ___
Mine 2 前深後淺:             ✅ / ⚠️ / 💣  → ___
Mine 3 Review 當 Production:  ✅ / ⚠️ / 💣  → ___
Mine 4 缺 Runtime:           ✅ / ⚠️ / 💣  → ___
Mine 5 過度拆分:             ✅ / ⚠️ / 💣  → ___
Mine 6 低密度:               ✅ / ⚠️ / 💣  → ___

改進優先順序:
  1. ___
  2. ___
  3. ___

Fix Loop(review 完自動修復)

Review 打完分後,如果 score < 18(Usable 門檻)或有 mine 踩雷,自動進入 fix loop:

  1. 記錄 baseline score
  2. Read {PRISM_DIR}/shared/methodology/fix-loop-guide.md
  3. 分類所有低分維度和踩雷項(AUTO-FIX / ASK / ESCALATE)
  4. 執行 fix loop
  5. Re-score
  6. 輸出 delta report

如果 score >= 18 且 0 mines → 跳過 fix loop,直接報告。

AskUserQuestion: 「review 發現 {N} 個問題。要進入自動修復嗎? A) 是,自動修能修的 + 問我判斷題 B) 不要,我自己看報告決定 RECOMMENDATION: Choose A」

Batch Mode (review --all)

When --all is specified:

  1. Discover all skills: ls skills/*/SKILL.md
  2. Review each skill using the 15D framework (same procedure as single)
  3. After all skills reviewed, output:
    • Summary table (all skills x 15D scores)
    • Cross-skill pattern analysis (see below)
  4. Save results to check-results.json

Cross-Skill Pattern Analysis

After batch review, analyze patterns:

  1. Dimension heatmap: Which dimensions are systematically weak?

    • If 60%+ skills score 0 on a dimension → SYSTEMIC WEAKNESS
    • If 60%+ skills score 2 on a dimension → SYSTEMIC STRENGTH
  2. Layer health: Average score per layer

    • A (Entry): avg _/6
    • B (Flow): avg _/6
    • C (Knowledge): avg _/6
    • D (Structure): avg _/6
    • E (System): avg _/6 → Weakest layer = highest priority fix
  3. Top 5 systemic issues: Rank by (number of affected skills x dimension importance)

  4. Grade distribution: How many Production / Usable / Draft / Skeleton?

Output format:

=== Cross-Skill Analysis ===

系統性弱點:
  [dimension] — N/M skills score 0 → 原因分析 + 修復建議

層級健康度:
  A Entry:     avg _/6 (___%)
  B Flow:      avg _/6 (___%)
  C Knowledge: avg _/6 (___%)
  D Structure: avg _/6 (___%)
  E System:    avg _/6 (___%)
  → 最弱層:___

Grade 分布:
  Production: N
  Usable: N
  Draft: N
  Skeleton: N

Top 5 修復優先順序:
  1. [issue] — 影響 N 個 skills
  2. ...

Batch Fix Loop(review --all 後)

批量 review 完後,如果有 skill 低於 Usable:

  1. 按 score 排序(最低先修)
  2. 每個 skill 跑 fix loop
  3. 每修完一個 STOP gate(報告進度 + 問繼續嗎)
  4. 全部修完後輸出 batch delta report

Mode: pack

整體結構健康度 7 項評估。

Procedure

  1. Read references/pack-health-7eval.md for the full evaluation framework.
  2. Use Glob to discover all skills in the pack: skills/*/SKILL.md
  3. Read each skill's SKILL.md (at minimum the frontmatter + first 50 lines) to understand the pack structure.
  4. Run 7 evaluations:
    • E1 Workflow 跑通 — trace a typical user journey through the pack
    • E2 領域深度均衡 — classify each skill as high/mid/low depth
    • E3 前後銜接 — map artifact flow, find orphans and gaps
    • E4 差異化價值 — compare against generic gstack
    • E5 Bridge Layer — check design→implementation seams
    • E6 Substitution Test — mentally replace domain terms
    • E7 Production Artifact — check if runtime evidence flows in
  5. Output: health report with ✅/⚠️/❌ per item + recommendations.

Output Format

=== Pack Health Report: [pack 名稱] ===
評估日期:___
Skill 數量:N

E1 Workflow 跑通:      ✅ / ⚠️ / ❌  → ___
E2 領域深度均衡:       ✅ / ⚠️ / ❌  → ___
E3 前後銜接:           ✅ / ⚠️ / ❌  → ___
E4 差異化價值:         ✅ / ⚠️ / ❌  → ___
E5 Bridge Layer:       ✅ / ⚠️ / ❌  → ___
E6 Substitution Test:  ✅ / ⚠️ / ❌  → ___
E7 Production Artifact: ✅ / ⚠️ / ❌  → ___

健康度:_/7 ✅,_/7 ⚠️,_/7 ❌

改進優先順序:
  1. ___
  2. ___
  3. ___

Auto-Trigger Rules

These describe when /skill-check is triggered by other skills. The calling skill is responsible for triggering; /skill-check just runs when called.

觸發來源ModeTarget
/domain-plan 完成design所有候選 skill
/domain-build 完成review + pack所有已產出 skill + 整體結構
/skill-gen 完成review新產出的 skill
/domain-upgrade 改完review被修改的 skill

Gotchas

Claude 在品質審查中的常見錯誤

  1. Score inflation. Claude 傾向給所有維度 2/2。對策:每個 2 分必須附具體證據(引用原文),找不到證據就給 1。如果全部都是 2,強制重新校準。

  2. Skipping mine scans. Claude 覺得分數已經說完了。對策:mine scans 是必跑的,因為它們抓的是分數抓不到的結構問題。一個 14 分的 skill 可能踩了 3 個雷。

  3. Vague improvement suggestions. Claude 說「需要加強領域深度」但不說怎麼加。對策:每個建議必須指定:哪個 section、改什麼、改成什麼樣。

  4. Conflating review with editing. Claude 審完就想幫忙改。對策:/skill-check 只判斷,不修改。修改的事交給 /skill-edit。

  5. Being nice about Skeleton-grade skills. Claude 會說「has potential」。對策:如果分數 < 6,直接說「Skeleton — needs rewrite」,不要找藉口。

  6. Rushing pack evaluation. Claude 不讀每個 skill 就下結論。對策:pack mode 必須 Read 每個 skill 的 SKILL.md。不讀就不評。


Completion

Completion 萃取

報告 STATUS 前,回顧用戶在審查過程中的輸入。 萃取 4 種信號(expertise / correction / preference / benchmark)到 domain-config.json。 詳見 shared/methodology/context-accumulation-guide.md。 大部分 session 不需要萃取。

When done, output:

STATUS: DONE

[Mode: design]
檢查了 N 個候選 skill
  建:N 個
  修正後再建:N 個
  不建:N 個

[Mode: review (single)]
Skill: /skill-name
Score: _/30 → Grade: ___
Mines: _/6 踩雷
Top priority: ___

[Mode: review --all]
Skills reviewed: N
Grade distribution: Production N / Usable N / Draft N / Skeleton N
Weakest layer: ___
Top systemic issue: ___

[Mode: pack]
Pack: [name]
Health: _/7 ✅,_/7 ⚠️,_/7 ❌
Top priority: ___

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.