Newskill
A small collection of Claude Code skills I use and maintain.
npx -y skills add duthaho/skillhub --skill newskillAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Scaffold a new skillhub skill, or repair one that drifted, across all four registration surfaces in one motion — folder, README table row, marketplace plugin, and trigger evals — then prove it with validate-skills.py. User-invoked.
SKILL.md
5.0 KB, as published. Nobody here has run it
newskill — add a skill without drift
/newskill scaffold <name> "<description>" <category> — create a new skill, registered
/newskill fix [<name>] — complete a skill that exists in some surfaces but not others
A skillhub skill lives in four surfaces, and it is only really "added" when all four agree:
- Folder —
.claude/skills/<name>/SKILL.mdwith valid frontmatter. - README table row — a row in the right category table (a prose mention does not count; the validator checks for a table row specifically).
- Marketplace —
<name>listed in one plugin'sskills[]in.claude-plugin/marketplace.json. - Trigger evals — cases in
evals/triggers.json(model-invoked skills only; user-invoked skills are exempt).
Drift is these four disagreeing — the default failure of hand-adding a
skill. The oracle for drift is python3 scripts/validate-skills.py: it already
reports which surfaces are missing. This skill's whole job is to make the four
agree and leave the validator green.
The loop (both modes end here)
Run python3 scripts/validate-skills.py → read each FAIL/WARN → fix that exact
surface → re-run. Repeat until no FAIL. Never assert done from memory; the
validator is cheap and authoritative.
Mode: scaffold
Adding a brand-new skill from a name + description + category.
- Guard. If
.claude/skills/<name>/already exists, stop — this is afix, not a scaffold; never overwrite an existingSKILL.md. Also reject a<name>that collides with a harness built-in (the validator'sBUILTINSset) or an existing skill. - Folder. Write
.claude/skills/<name>/SKILL.mdwith frontmatter (name= folder name) and adescription. Ifout/tune/principles.mdexists, read it before writing the body — each line is an authoring rule distilled from accepted past fixes. Keep the description ≤ 950 chars (soft limit; hard wall is 1024) — front-load the leading word, one trigger per branch. For a user-invoked tool adddisable-model-invocation: trueand write a human-facing one-line description (no trigger list). - Category → plugin + table.
<category>is one ofcoding-loop/research/daily. Add./.claude/skills/<name>to that plugin'sskills[]inmarketplace.json, and add one row to the matching README category table. - Trigger evals (model-invoked only). Add ≥2 cases to
evals/triggers.json, including a routing pair against the nearest neighbour skill. Skip for user-invoked skills. - Pre-flight the body's snippets. Every snippet the new
SKILL.mdembeds is tried once against real data before the skill ships, output quoted in-session: execute each bash line (placeholders filled with real values), fetch each API endpoint, read each referenced path. A snippet that fails as written is a bug in the skill, not a formatting nit. Two honest outs, both flagged unverified and never skipped silently: one that can't run here (external account, missing binary, a file that exists only mid-run), and one that would mutate real state — never run something destructive just to prove it. This is tune's prove-the-rules-bite extended from config to authoring. (Fix mode is exempt — it never writes a body.) - Run the loop above until green.
Completion criterion: validator prints no FAIL; the new <name> appears in
all four surfaces it's required in; every embedded snippet has run clean or is
flagged unverified.
Mode: fix
Completing a skill that already drifted (e.g. a folder with no registration).
- Diagnose. Run the validator; it lists exactly which surfaces
<name>(or every skill, if<name>omitted) is missing from. - Register only — never rewrite the body. Fill each missing surface:
marketplace entry, README table row, trigger cases. Touch
SKILL.mdonly if the validator flags the frontmatter itself (e.g. description over the 1024-char limit) — and then edit the frontmatter alone, leaving the body unchanged. - Run the loop until green.
Completion criterion: validator prints no FAIL; the previously-missing
surfaces now list <name>, and its SKILL.md body is unchanged.
After a description change — run the eval
Adding or rewording a model-invoked description changes the skill's only
trigger surface, so a green validator is necessary but not sufficient. Re-run
the trigger eval per evals/README.md (a fresh judge sub-agent over
evals/triggers.json using validate-skills.py --descriptions): confirm the
skill wins its own prompts and doesn't steal a neighbour's. User-invoked skills
carry no description reach, so this step doesn't apply to them.