agentsclimarketplace

Growth experiment prioritization

Skill duandigi/duandigi-growth-marketing-skill/skills/growth-experiment-prioritization

Evidence-first AI Agent Skills for growth marketing — multi-channel analytics (SEO, paid media, social, local search, CRM), secure account integration, AI evaluation, experimentation & approval-safe optimization for Claude Code.

Install
npx -y skills add duandigi/duandigi-growth-marketing-skill --skill growth-experiment-prioritization

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 27 days oldThe repository was created 27 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use this skill when scoring, ranking, sequencing, or selecting growth experiments and research tasks across one or many projects using impact, confidence, strategic fit, reusability, revenue relevance, effort, risk, and dependencies.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

2.9 KB, 473 tokens by cl100k_base, as published. Nobody here has run it

Growth Experiment Prioritization

Purpose

Create a transparent, comparable experiment queue without hiding judgment behind a score.

Inputs

  • Candidate experiments
  • Required score dimensions from 1 to 10
  • Dependencies and deadlines
  • Available capacity and strategic priorities

If critical input is unavailable, label it unknown and create a research or instrumentation task. Do not invent values.

Workflow

  1. Reject experiments that lack a measurable outcome, owner, or minimum evidence.
  2. Score each dimension using the rubric in references/scoring-rubric.md.
  3. Run scripts/score_experiments.py for consistent calculation when structured data is available.
  4. Apply dependency, capacity, legal, brand, and instrumentation gates after scoring.
  5. Balance quick learning, near-term value, and strategic capability building.
  6. Publish both the numeric ranking and the rationale; allow an explicit strategic override with a reason.
  7. Limit active work to the team's realistic work-in-progress capacity.

Required output

Return a concise, decision-oriented response containing:

  • Ranked backlog
  • Dimension scores
  • Score explanation
  • Dependencies
  • Selected now/next/later
  • Override reasons

Label important statements as confirmed, inferred, assumed, or unknown when the distinction affects the decision.

Guardrails

Do not:

  • Treating the score as objective truth

  • Using made-up precision

  • Ranking unsafe or unmeasurable experiments

  • Claim guaranteed growth or present an estimate as observed fact.

  • Recommend spam, fake reviews, impersonation, deceptive urgency, dark patterns, policy evasion, or unauthorized production changes.

  • Hide material uncertainty, tracking limitations, or possible harm.

When an action can spend money, publish content, contact people, change production systems, delete data, or alter access, produce a plan and request explicit authorization rather than executing automatically.

Available script

  • scripts/score_experiments.py — deterministic scoring utility bundled with this skill. It accepts JSON or CSV and returns structured JSON.

Completion check

Before finishing, verify that the output:

  • answers a specific growth decision;
  • uses the supplied business context;
  • separates evidence from assumptions;
  • defines a measurable next step;
  • includes risks, constraints, and missing data;
  • is no longer than necessary for the decision.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.