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Motion direction

Skill Dragoon0x/studio/skills/motion-direction

Define motion principles, easing curves, durations, and interaction behaviors for a design system or product. Use whenever the user mentions motion design, animation principles, easing, transition timing, micro-interactions, or wants to make a product feel intentional in how it moves.From its SKILL.md

Install
npx -y skills add Dragoon0x/studio --skill motion-direction

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

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motion-direction

motion that does work, not motion that decorates.

the four jobs of motion

  1. continuity — show where something came from or where it went.
  2. state change — confirm that something happened or is happening.
  3. hierarchy — direct attention without screaming.
  4. personality — express the brand in a few signature moves.

if a motion doesn't do one of these jobs, cut it.

defaults to start from

duration

  • micro (state toggles, button feedback): 100-150ms
  • standard (panel open, page transition): 200-300ms
  • deliberate (large surface change, onboarding moments): 400-600ms

motion longer than 600ms needs a reason.

easing

  • linear: only for loading indicators and progress bars
  • ease-out: entering elements (decelerating into place)
  • ease-in: exiting elements (accelerating away)
  • ease-in-out: cross-fades and continuous changes
  • custom cubic-bezier: signature moments, used sparingly

staggering

when multiple elements animate together, stagger by 20-50ms unless the meaning requires them to move as a unit.

what to specify per interaction

  • trigger: what causes it
  • properties animated: which css properties or transforms
  • duration: in ms
  • easing: by name or cubic-bezier values
  • delay: if any
  • reverse behavior: what happens when the trigger is removed
  • reduced-motion fallback: what plays when prefers-reduced-motion is on

what to avoid

  • bouncing every animation
  • animating layout properties (width, height) when transform would work
  • animations that block interaction
  • celebrations that fire on routine actions
  • micro-animations on every element (the product feels twitchy)

Keep looking

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