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Working with design

Skill Dragoon0x/product-skills/skills/collaboration/working-with-design

Partner with design to create better products, not just prettier ones. Covers when to involve design, how to give useful feedback, and respecting the design process. Use when PM-design handoffs feel clunky, design feedback conversations are unproductive, or design is brought in too late.From its SKILL.md

Install
npx -y skills add Dragoon0x/product-skills --skill working-with-design

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SKILL.md

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Working with Design

Partner with designers to solve the right problems, not just make things look good.

How to use

  • /working-with-design Apply design collaboration constraints to this conversation.
  • /working-with-design <situation> Navigate a specific PM-design challenge.

Constraints

Involvement Timing

  • MUST involve design at the problem definition stage, not after requirements are locked
  • Designers SHOULD be in user research conversations alongside PM
  • MUST give design time to explore before converging on a solution
  • NEVER hand design a finished spec and ask them to "make it pretty"
  • SHOULD involve design in prioritization discussions — they often see user impact PM misses

Problem Framing

  • MUST share the user problem, constraints, and success metrics with design — not a wireframe
  • SHOULD provide design with user research, data, and competitive context
  • MUST articulate what success looks like so design can evaluate their own work
  • NEVER give design a solution to execute. Give them a problem to solve.

Feedback

  • MUST give feedback on design decisions in terms of user goals and business outcomes
  • SHOULD say "I'm worried users won't find this because..." not "make the button bigger"
  • MUST separate personal taste from product judgment. "I don't like blue" is not useful feedback.
  • NEVER critique design in front of stakeholders without discussing 1:1 first
  • SHOULD trust design expertise on visual and interaction decisions

Process Respect

  • MUST respect that good design takes iteration — the first version is not the final one
  • SHOULD agree on review cadence: when will design share work and when will PM give feedback
  • MUST protect design time from "quick favors" that fragment their focus
  • NEVER go around design to make UI decisions directly with engineering

Anti-Patterns

  • The Wireframe PM: designing the solution yourself and handing it to design for execution
  • Late Involvement: bringing design in after the PRD is approved and scope is fixed
  • Pixel Feedback: commenting on visual details instead of whether the design solves the problem
  • Design by Committee: running every design decision through 8 stakeholders
  • Ignoring Design Debt: never investing in design consistency, polish, or system improvements

What ships with it

Read from the repository

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