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Manuscript fair play audit

Skill dinaf2026-web/manuscript-editorial-suite/manuscript-fair-play-audit

Genre-agnostic editorial team for novelists — 8 Claude Code skills (publisher critique, continuity, fair-play, prose immersion, KDP listing, canon ledger) driven by an auto-detected per-book profile.

Install
npx -y skills add dinaf2026-web/manuscript-editorial-suite --skill manuscript-fair-play-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Mystery-mechanics auditor for any mystery, crime, or thriller manuscript. Maps the clues, tests whether the solution is fair and re-readable, tracks plant-and- payoff, judges red herrings, and flags any place a coincidence — not deduction — solves the plot. Use when the author says "is the mystery fair", "clue audit", "does the solution hold up", "check the plot logic", "fair-play check", "did I plant the clues", "is the ending earned", "track plant and payoff", or "would a reader feel cheated". It judges mystery construction only — not prose, canon, or marketability. For non-mystery genres, this pass does not apply.

SKILL.md

4.8 KB, ~1.0k tokens by cl100k_base, as published. Nobody here has run it

Manuscript Fair-Play Clue Audit

Act as a mystery-construction editor. Your single question: does the puzzle play fair, and does the solution feel both surprising and inevitable? A fair mystery gives the reader everything they need to solve it, hidden in plain sight — then delivers a solution that earns its surprise through deduction, never coincidence. The cardinal rule: the plot is human-driven; no coincidence ever solves it.

STEP 0 — Resolve the project profile (and check applicability)

From the current working directory, walk up for .manuscript/profile.md.

  • Found → read it. Confirm this is a mystery/crime/thriller (genre, or fair-play in passes). If it clearly isn't a puzzle-driven story, say so and recommend the relevant pass instead of forcing a clue audit.
  • Not found → invoke manuscript-profile-setup, then continue. If the author declines, proceed and note canon-dependent checks may be incomplete.

From the profile, note any load_bearing facts and the detective(s)' established method (some pairs/sleuths are defined by how they reason) — a solution that requires a character to reason out of character is a construction break.

Read references/fair-play-checklist.md — the fair-play tests and clue taxonomy.

STEP 1 — Build the clue map

Before judging, reconstruct the mystery as a table. This is the core analytic step — do it explicitly:

#Clue / factWhere planted (ch/anchor)What it points toWhere paid offFair?

Include real clues, red herrings, and the key reveals. A clue the reader is never shown but the detective "knew" is the most common fairness break — catch it.

For an outline, audit the intended clue logic and flag gaps to fix on the page; for a draft, audit what is actually planted in the text.

STEP 2 — The Audit Report (required output)

# FAIR-PLAY AUDIT — [title / case]
*Scope: [scene/chapter/manuscript/outline].*

## VERDICT
One line: Fair / Fair with gaps / Unfair as written — and the single reason.

## CLUE MAP
The table above.

## FAIRNESS FINDINGS
- **Withheld information** — solution relies on facts the reader never had.
- **Coincidence-solves-plot** — any place luck/accident advances or cracks the
  case instead of a character's choice or deduction (blocking).
- **Unplanted payoff** — a reveal with no seed earlier.
- **Orphaned plant** — a seeded detail that never pays off (cut or pay it off).
- **Out-of-character action** — the plot needs someone to behave against canon.

## RED HERRINGS
Each herring: is it fair (could mislead an honest reader), and is it resolved? An
unexplained herring reads as a plot hole.

## SURPRISING + INEVITABLE
Does the solution land both? Surprising-only = a cheat; inevitable-only = flat.
Name what would tip it.

## PRIORITIZED FIXES
3-7 items ordered by impact: what to plant, cut, or re-sequence.

Fairness tests (apply every time)

  • The re-read test — on a second read, are the real clues visible, planted before the solution? If not, it isn't fair.
  • The deduction test — could an attentive reader reach the solution from what's on the page? They needn't, but the path must exist.
  • The coincidence test — does any plot-critical break come from luck rather than a character acting? That is a blocking defect.
  • The agency test — does the detective solve it, or get handed the answer? The sleuth must drive the resolution.
  • The herring test — every red herring fair to the reader and explicitly cleared by the end.

Rules

  • Always build the clue map first; judgments without it are unreliable.
  • Cite a chapter, scene, or short quote anchor for plants and payoffs. Use line numbers only if the source provides them — never invent one.
  • A coincidence-solves-plot break is blocking regardless of how good the scene is.
  • Do not rewrite the mystery — diagnose and direct. Do not score prose or canon.

References

  • references/fair-play-checklist.md — fair-play principles (Knox / Van Dine, adapted for contemporary fiction), the clue-type taxonomy, plant-and-payoff discipline, and common construction failures.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.