Idkfa
Skill deltafly/doom-cheats-for-claude-code/plugins/doom-cheats/skills/idkfa
IDKFA — "all weapons, full ammo, all keys." An arm-up / equip mode before a big task: it surveys the available arsenal (skills, MCP connectors, tools), flags missing keys (auth), pulls in the relevant memory/project context, then goes in at full capacity. Use when the user types /idkfa, or asks to "arm up", "load everything", "what tools do you have for this", "prep everything for this", or in Hungarian "fegyverkezz fel", "full arzenál", "készíts elő mindent ehhez", "milyen eszközöd van erre" — and generally at the start of any complex task where it's worth taking stock of the full toolkit before diving in.From its SKILL.md
npx -y skills add deltafly/doom-cheats-for-claude-code --skill idkfaAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
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SKILL.md
3.6 KB, 791 tokens by cl100k_base, as published. Nobody here has run it
IDKFA — Arsenal Mode 🔫
Doom: IDKFA = all weapons, full ammo, all keys. Here: before you dive into the work, take stock and arm up — so you attack the task at full capability, not one-handed.
The point is NOT to load everything into context (that's just noise and burned tokens). The point is to consciously pick up the FULL arsenal relevant to the mission, and to surface what's missing (locked doors, missing keys) before you get stuck halfway.
Clarify the mission
First know what you're arming for. If the user gave the task after /idkfa, that's
the mission. If it's empty or vague, ask ONE short question — don't interrogate.
Survey the arsenal — 4 steps
Work through these four, then print the readout. Keep it TARGETED: hunt the tools that fit the mission, not all of them.
🦷 Teeth: actually DO these, don't just claim them. For "Weapons" make real
ToolSearchcall(s) on the mission keywords; for "Ammo" actuallyReadthe relevant memory files (theMEMORY.mdindex first). The readout may only go out AFTER the sweep and load happened — otherwise it's empty theater, exactly the "just a prompt" weakness we avoid.
1. 🔫 Weapons — what capabilities fit
- Scan available skills for ones that directly fit (e.g.
/code-review,/verifyfor code;/councilfor decisions;/deep-researchfor research). Surface only the relevant ones. - Search for MCP connectors / tools with
ToolSearchon the mission keywords (e.g. "slack", "drive", "calendar", "browser"). Don't guess they exist — search.
2. 🗝️ Keys — what's locked (auth)
- Among the connectors found, flag which are not yet authenticated or may prompt for login. Those are the locked doors — better to know now.
- If a key is missing, say exactly what the user needs to open.
3. 🎯 Ammo — pull in context
- Pull the memory relevant to the mission: scan the
MEMORY.mdindex and read the memory files that bear on the task. - Take stock of the relevant project docs / code (the relevant folder, entry points) — only as much as the mission needs, not the whole repo.
4. 📋 Readout — print the ARSENAL
Give a compact, scannable loadout, NOT an essay:
═══ ARSENAL LOADED ═══
🎯 Mission: <one line>
🔫 Weapons: <relevant skills/tools, comma-separated>
🗝️ Keys: <ready ✅ / MISSING ⚠️ — what to auth>
🎯 Ammo: <memory + context loaded, briefly>
⚡ Missing: <if something is needed but absent; else "—">
══════════════════════
Then: attack
After the readout, don't wait for permission unless a missing key blocks you — go in at full capacity. If a key is missing and you can't proceed without it, stop there and ask the user.
Restraint
"Full ammo" here means RELEVANT ammo, not all of it. For a frontend bugfix, don't sweep the sales connectors. A good arsenal is targeted: just enough firepower for the mission, plus awareness of what's missing.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.