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Idbehold

Skill deltafly/doom-cheats-for-claude-code/plugins/doom-cheats/skills/idbehold

IDBEHOLD — "power-up menu." The central menu of the DOOM pack: it lists all the Doom-themed cheat skills and what each does, like the in-game power-up selector. Pure reference/menu, it does no work. Use when the user types /idbehold, or asks "what cheats do I have", "show the doom pack", "list the doom skills", "what can the cheats do", "doom menu", or in Hungarian "milyen cheatek vannak", "mutasd a doom packot", "mik a doom skillek" — and when the user doesn't know which Doom mode to call for a situation.From its SKILL.md

Install
npx -y skills add deltafly/doom-cheats-for-claude-code --skill idbehold

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

3.0 KB, 622 tokens by cl100k_base, as published. Nobody here has run it

IDBEHOLD — Power-Up Menu 🎮

Doom: IDBEHOLD = brings up the power-up selector (V/S/I/R/A/L). Here: the DOOM pack's menu — every cheat in one place, what it does, and when to call it. This mode doesn't work, it just directs.

When this triggers, print the menu (adapted to the installed skills — if one is missing or a new one was added, update the list accordingly), and if the user described a situation, recommend the matching cheat.

The DOOM-PACK menu

╔════════════════ DOOM PACK ════════════════╗
║  /iddqd    🛡️  GOD MODE                     ║
║            restore point → work → hard verify║
║            (risky / hard-to-reverse change) ║
║                                            ║
║  /idkfa    🔫  ALL WEAPONS                  ║
║            arsenal survey + arm up         ║
║            (start of a complex task)       ║
║                                            ║
║  /iddt     🗺️  AUTOMAP                      ║
║            codebase recon, structure       ║
║            (unknown repo, "where do I start")║
║                                            ║
║  /idclip   👻  NO-CLIP                       ║
║            stuck → route around, anti-stuck║
║            (nothing works, workaround)     ║
║                                            ║
║  /idclev   🚀  LEVEL WARP                   ║
║            jump to the target + act        ║
║            (known file/function, fast)     ║
║                                            ║
║  /idmypos  🧭  SHOW POS                      ║
║            where we are, status readout    ║
║            (orientation, "what's the state")║
║                                            ║
║  /idbehold 🎮  ← you are here (this menu)    ║
╚════════════════════════════════════════════╝

Situation → cheat picker

If the user describes a situation, match it:

  • "a big/risky rewrite is coming" → /iddqd
  • "I'm starting a complex task" → /idkfa
  • "I don't know this code" → /iddt
  • "I'm stuck, nothing works" → /idclip
  • "take me to the X file/function" → /idclev
  • "where are we at?" → /idmypos

After the menu, don't start working — the user picks, or calls the right mode.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,851. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.