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Ijcai experiments

Skill brycewang-stanford/Awesome-Journal-Skills/IJCAI-Skills/skills/ijcai-experiments

Use when designing or auditing IJCAI or IJCAI-ECAI experiments, baselines, ablations, statistical evidence, hyperparameter reporting, compute descriptions, dataset handling, ethics risks, and reproducibility evidence for AI papers.From its SKILL.md

Install
npx -y skills add brycewang-stanford/Awesome-Journal-Skills --skill ijcai-experiments

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

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IJCAI Experiments

Use this before submission when the experimental story is not yet locked. IJCAI reviewers can score novelty, correctness, clarity, significance, impact, presentation, ethics, and reproducibility.

Experiment audit

  • Map each major claim to a table, figure, theorem, ablation, proof, or qualitative analysis.
  • Include strong, current, and properly tuned baselines; explain any missing baseline before reviewers ask.
  • Report dataset splits, preprocessing, metrics, search ranges, final hyperparameters, selection criteria, random seeds or repeats, and compute infrastructure.
  • Add ablations for the core mechanism, not just peripheral architecture choices.
  • Use uncertainty estimates, paired tests, confidence intervals, or repeated runs when small differences could change the conclusion.
  • For sensitive data or human-facing systems, document privacy, consent, copyright, safety, fairness, misuse, and deployment limits.
  • Keep enough details in the main paper for credible reproduction even if reviewers ignore the supplementary material.

What IJCAI reviewers score the evidence on

IJCAI draws reviewers from symbolic AI, search, planning, constraint satisfaction, KR, multi-agent systems, game theory, ML, NLP, and vision, so the experimental section must read across subcommunities. Calibrate evidence to the claim type rather than copying an ML-only template.

Contribution typeDecisive evidenceCommon reject trigger
Search / planningCoverage, anytime quality, expansion counts, time/memory cutoffs, per-domain breakdownSingle suite, no domain table, missing strong planner baseline
Constraint / SATCactus plots, instances within timeout, solver versionsNo virtual-best comparison
Multi-agent / game theoryWelfare/equilibrium metrics, agent-count scaling, seedsClaims hold at one population size only
Learning methodStrong current baselines, core-mechanism ablations, varianceCherry-picked seeds, weak baselines
Theory-plus-experimentExperiments confirming the proven boundEmpirics outside the theorem's regime

Worked vignette: a heuristic-search paper

A submission proposes a learned heuristic for cost-optimal classical planning and reports a single aggregate "12% fewer expansions" number. Apply the decision rules:

  1. Evidence and baseline: replace the single mean with a per-domain coverage and expansion table, and add a strong admissible-heuristic baseline that shows optimality is preserved.
  2. Core ablation: isolate the learned component from the search framework so the gain is not credited to engineering, and report multiple training seeds since the heuristic is stochastic.
  3. Compute: state the planner, time and memory limits, and machine, since coverage is meaningless without a stated timeout.

Reviewer pushback and the venue-specific fix

  • "Only one benchmark family." Add a second problem class or justify the scope; an IJCAI cross-section reviewer distrusts single-suite claims.
  • "Baseline is outdated." Cite and run a current top method; the broad PC notices stale comparisons.
  • "Gains are within noise." Provide repeats, paired tests, or confidence intervals before the response, since no new results may be added later.

Output format

[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: section/table/figure>
[Missing baseline or ablation] <item>
[Reproducibility gaps] <hyperparameters/seeds/compute/data/code>
[Decision-critical next run] <one experiment>

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.