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Aamas workflow

Skill brycewang-stanford/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-workflow

Journal-specific Claude Code/Codex skill packs covering mainstream journals — AER, QJE, Nature, Cell, 管理世界, 经济研究 & 200+ more — your fast track to getting published. | 覆盖主流期刊的 Claude Code/Codex 期刊技能包,从选题、识别策略到表格规范与审稿回复全流程,助你快速发论文。

Install
npx -y skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-workflow

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What its author says it does

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Use when planning an AAMAS project timeline from venue fit through abstract, full-paper or extended-abstract upload, supplementary material, the double-blind rebuttal, decision, IFAAMAS camera-ready, registration, and presentation, with track-specific deadlines and backward-planning offsets for a game-theory-plus-experiments paper.

SKILL.md

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AAMAS Workflow

Use this as the project-management skill for an AAMAS submission. Replace every date with the current official timetable and work backward from the OpenReview cutoffs.

AAMAS is a conference owned by IFAAMAS, not a journal: it has no editor-in-chief and no article-processing charge. Each edition is run by rotating General and Program Chairs, the cost model is registration, and accepted papers are published open-access by IFAAMAS. Re-check the current CFP and organization page rather than carrying names or dates forward - as of 2026-07-09 the live target is AAMAS 2027, whose full timetable was not yet confirmable.

Milestones

  • Venue fit: confirm the contribution is genuinely about interacting agents and choose the track (main full paper, extended abstract, AAAI, JAAMAS, Blue Sky, Demo, Competitions).
  • Evidence lock: freeze the game, agent objectives, theorems, opponent sets, experiments, and supplement contents.
  • Abstract deadline: submit the short plain-text abstract, authors, and keywords (main track's abstract is due before the paper).
  • Paper deadline: upload the double-blind PDF and OpenReview fields.
  • Supplement deadline: upload the anonymized zip within the size cap.
  • Rebuttal window: respond to preliminary reviews with anonymous, evidence-anchored text; no new results.
  • Decision: archive reviews, rebuttal, and the submitted version (all become public).
  • Acceptance: prepare the IFAAMAS camera-ready, register, plan the in-person presentation, and release the public artifact.

Backward plan from the paper deadline

Weeks out (heuristic)Game-theory-plus-experiments milestone
8+Game defined, solution concept fixed, theorems proved
6Self-play and opponent sets designed against each claim
4Population runs complete, seeds logged
3Full draft in AAMAS two-column format
2Internal mock review by a game-theory-minded reader
1Anonymity sweep, supplement assembly, deviation-test check
0Abstract then paper on OpenReview; supplement by its own cutoff

These offsets are planning heuristics only - anchor each to the current official timetable, and remember the AAAI, JAAMAS, and Blue Sky tracks have different deadlines.

Failure modes by stage

  • Theory or the game still moving at week 3 forces last-minute definition edits nobody has re-verified - the classic AAMAS correctness reject in the making.
  • Leaving format conversion to the final week surfaces two-column overflow of game figures late.
  • Skipping the mock review forfeits the only chance to hear "this is really single-agent" from a friend instead of a reviewer.
  • Building the supplement under deadline pressure is how anonymity leaks and missing opponent sets ship.

Coordination notes

  • Assign one named owner for the anonymity sweep and another for the opponent/seed logging; shared ownership is how both slip.
  • Archive the exact submitted PDF, supplement, and any deviation-test harness, since rebuttal replies must quote them precisely and the record goes public.

Output format

[Current stage] idea / experiments / writing / abstract / submission / supplement / rebuttal / accepted
[Track + next deadline] <track and date/source, or unknown>
[Critical path] <three tasks that determine readiness>
[Risk register] <page / anonymity / interaction evidence / supplement / presentation>
[Owner map] <task -> person or role>

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.