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Aamas supplementary

Skill brycewang-stanford/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-supplementary

Journal-specific Claude Code/Codex skill packs covering mainstream journals — AER, QJE, Nature, Cell, 管理世界, 经济研究 & 200+ more — your fast track to getting published. | 覆盖主流期刊的 Claude Code/Codex 期刊技能包,从选题、识别策略到表格规范与审稿回复全流程,助你快速发论文。

Install
npx -y skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary

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What its author says it does

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Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

SKILL.md

3.5 KB, as published. Nobody here has run it

AAMAS Supplementary

Use this when assembling AAMAS supplementary material. The supplement can support the paper, but the 8-page main submission must stand on its own; a body that is unintelligible without the appendix reads as unreviewable within the page limit.

Supplement structure

  • Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set documentation, and robustness tables in a clean appendix or supplementary document.
  • Put executable assets - game code, environments, learning rules - in the anonymized zip when the current OpenReview form allows it.
  • Respect the current supplement size cap (25 MB single zip in 2026) and the deadline.
  • Keep every supplementary file double-blind: no authors, institutions, acknowledgements, private paths, repository owners, or identifying metadata.
  • Do not hide essential motivation, the core game definition, the main theorem statements, or the primary interaction results in the supplement.
  • Verify the archive opens on a clean machine and carries no credentials, caches, or OS metadata.

Appendix architecture for proofs and games

  • Order appendix sections to mirror the body: game and notation, main proofs, auxiliary lemmas, additional agents/opponents, then extended experiments.
  • Restate each theorem and the relevant game before its proof so the appendix reads standalone without flipping back to the two-column body.
  • Keep one proof sketch and the full game definition in the body itself; an AAMAS paper whose entire strategic argument lives in the appendix cannot be judged in eight pages.
  • Cross-reference every appendix table, lemma, and opponent set from the body at least once; orphaned supplement material is invisible under reviewer discretion.

What gets opened first

Supplement itemInspection likelihoodPractical implication
Proof of the headline equilibrium/mechanism resultHighPolish to main-text standard
Extended game or environment definitionHighReviewers reconstruct the interaction from it
Extra opponent/population resultsMediumReference each from the body
Code/environment archiveVariable, reviewer discretionREADME must orient a reader in one minute
Raw episode logsLowInclude for completeness, never rely on them

Vignette: splitting a mechanism-design paper

A submission proving a truthful decentralized mechanism plus a self-play study: the body keeps the mechanism definition, the dominant-strategy theorem, one proof sketch, and the two decision-critical figures (truthfulness under learning and the efficiency gap); the appendix holds full proofs and sensitivity sweeps; the zip carries the game generator and the strategic-deviation harness. Nothing decision-critical lives only in the zip, because archive inspection is discretionary.

Output format

[Supplement status] Ready / Needs fixes / Not ready
[Files] <appendix/proofs/game-defs/code/logs>
[Size/deadline] <current cap and deadline with source>
[Anonymity checks] <passed/issues>
[Main-paper dependency] <what breaks if supplement is ignored>

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